ok after 5 days I killed VIS - here's my compile report. Any suggestions:
** Executing...
** Command: "c:\program files\steam\steamapps\kill_the_bug\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf" "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf\materials
Loading C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a.vmf
Patching WVT material: maps/pl-bugscanyon-beta-a/nature/blendrockdirt008c_wvt_patch
Patching WVT material: maps/pl-bugscanyon-beta-a/nature/blendrockgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (425972 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5291 texinfos to 2681
Reduced 43 texdatas to 34 (1260 bytes to 782)
Writing C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a.bsp
19 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\kill_the_bug\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf" "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a"
Valve Software - vvis.exe (Mar 11 2008)
1 threads
reading c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta-a.bsp
reading c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta-a.prt
3222 portalclusters
12500 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (126)
PortalFlow: 0...1...2...3...4...5..
** Executing...
** Command: "c:\program files\steam\steamapps\kill_the_bug\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf" "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta-a.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.69 seconds)
7135 faces
1 degenerate faces
1503323 square feet [216478560.00 square inches]
179 Displacements
226606 Square Feet [32631388.00 Square Inches]
174 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (188)
Build Patch/Sample Hash Table(s).....Done<0.0896 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (35)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (139)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 206/1024 9888/49152 (20.1%)
brushes 1155/8192 13860/98304 (14.1%)
brushsides 8779/65536 70232/524288 (13.4%)
planes 8590/65536 171800/1310720 (13.1%)
vertexes 12017/65536 144204/786432 (18.3%)
nodes 6617/65536 211744/2097152 (10.1%)
texinfos 2681/12288 193032/884736 (21.8%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 179/0 31504/0 ( 0.0%)
disp_verts 14275/0 285500/0 ( 0.0%)
disp_tris 22528/0 45056/0 ( 0.0%)
disp_lmsamples 519056/0 519056/0 ( 0.0%)
faces 7135/65536 399560/3670016 (10.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4390/65536 245840/3670016 ( 6.7%)
leaves 6824/65536 218368/2097152 (10.4%)
leaffaces 9142/65536 18284/131072 (13.9%)
leafbrushes 3723/65536 7446/131072 ( 5.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 48973/512000 195892/2048000 ( 9.6%)
edges 27580/256000 110320/1024000 (10.8%)
LDR worldlights 174/8192 15312/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 588/32768 5880/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9096/65536 18192/131072 (13.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7675588/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 347936/393216 (88.5%) VERY FULL!
LDR ambient table 6824/65536 27296/262144 (10.4%)
HDR ambient table 6824/65536 27296/262144 (10.4%)
LDR leaf ambient 13626/65536 381528/1835008 (20.8%)
HDR leaf ambient 6824/65536 191072/1835008 (10.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/244 ( 0.4%)
dtl prp lght [variable] 1/14 ( 7.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/7892 ( 0.0%)
pakfile [variable] 214986/0 ( 0.0%)
physics [variable] 425972/4194304 (10.2%)
physics terrain [variable] 24679/1048576 ( 2.4%)
Level flags = 0
Total triangle count: 17765
Writing c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta-a.bsp
6 minutes, 9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta-a.bsp" "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf\maps\pl-bugscanyon-beta-a.bsp"