{ Created 20 years ago2004-05-08 03:34:58 UTC by J@CK_M-N J@CK_M-N

Created 20 years ago2004-05-08 03:34:58 UTC by J@CK_M-N J@CK_M-N

Posted 20 years ago2004-05-08 03:34:58 UTC Post #26016
When i create an object with a texture that has parts of it transperant, I do all the rendering to cut out the blue, but the rest of the texture appears really bright. I need sum serious help, this really stuffs me up when i make night time maps.
Posted 20 years ago2004-05-08 04:32:44 UTC Post #26017
im not sure what you mean. the ble is invisible in game?? ore not??
Posted 20 years ago2004-05-08 05:19:12 UTC Post #26019
maybe you did render mode: texture, 255... what you should do is render mode: solid, 255. I'm not sure if that is what you mean though... coz when I did the texture rather than solid, the face looks the same as the texture without the light effects, as if it's on fullbright.
Posted 20 years ago2004-05-08 05:32:11 UTC Post #26020
Really bright means you use the 'additive' mode. Use either texture or solid mode (although solid is preferred). When you use solid mode, set Render Amount to 255, if you use texture mode, it doesn't really matter, the 'blue' parts will be invisible anyway but it determines the transparency of the visible parts.

Note that texture mode can sometimes give strange effects when you place two entities with this mode trough each other...
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