Yeah. To be honest I have never used a looping scripted sequence before, so I'm having trouble with this. I have your standard zombie eating, who will stand up when the player hits him.
The scripted_sequence to make him eat has:
Idle Animation: eatbody
That's it. Everything else is at default, and the Override AI flag is on.
This was the scripted_sequence to make him stand:
Action Animation: eatbodystand
No flags.
It works, except when I hit the zombie, he will turn to face me and THEN do his "standing up" animation. I cannot get him to retain his original direction when he stands up. I've looked at the TWHL tutorial and Valve's maps, but don't get what I'm doing wrong. I also tried with "Override AI" on the second sequence. It should theoretically make him avoid turning to react to the player, but it doesn't. I even tried setting the yaw of the second sequence to match the first, but he still turns to face me.
What's up?