info_teleport_destination (for multiplay Created 15 years ago2009-01-04 13:51:21 UTC by Frozen Storm Frozen Storm

Created 15 years ago2009-01-04 13:51:21 UTC by Frozen Storm Frozen Storm

Posted 15 years ago2009-01-04 13:51:21 UTC Post #261088
If I want all the players to be teleported at the beginning of the round, do I have to make a trigger_teleport for each of them?
Because I don't see any brush entity called func_teleport_destination or something like that which means that if I made just one teleport, it would teleport all players into the same point which would probably cause problems...
Posted 15 years ago2009-01-04 13:54:05 UTC Post #261089
I thought of something similar myself some time ago and came to the conclusion that its not possible. Not in GoldSource.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-04 13:59:01 UTC Post #261090
what's not possible? Teleporting everyone? Or doing it with only one teleport?
If you mean teleporting everyone then why not? You just put them over a trigger_teleport, they fall into it and get teleported.
Posted 15 years ago2009-01-04 14:26:27 UTC Post #261092
If you spawn for example 10 models (players) at one spot (info_teleport_destination) then you will get stuck ...

The only solution if you want to spawn the player at a new round. Put a trigger_teleport under each spawn. And place the same amount of info_teleport_destination's
Posted 15 years ago2009-01-04 16:59:00 UTC Post #261093
yeah that's what I did now and it works partly. I get 2 or 3 worldspawn deaths every round and I don't know the reason. None of the spawn points are in a wall, they have space between eachother, there is enough space between the info_teleport_destinations.

EDIT: ah nvm, I fixed it. Apparently they still weren't far apart enough.
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