Jeez. way to add unnessisary details, Daubster. Now I feel like my mod project is plain, and I think I've added more detail than a lot of valve mapsI'd hardly call them unnecessary. The way i see it you can make your map interesting by making it have really great gameplay OR really good puzzles--like many of the maps in the previous compo--, OR, really good detail.
If you think your map isn't up to snuff you should by all means edit it.