Rooms (mini co-op project) Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Posted 15 years ago2009-01-28 01:10:06 UTC Post #262057
Jeez. way to add unnessisary details, Daubster. Now I feel like my mod project is plain, and I think I've added more detail than a lot of valve maps
I'd hardly call them unnecessary. The way i see it you can make your map interesting by making it have really great gameplay OR really good puzzles--like many of the maps in the previous compo--, OR, really good detail.

If you think your map isn't up to snuff you should by all means edit it. ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-28 02:51:44 UTC Post #262058
Thanks for the feedback. :crowbar:
I see some clipping in the third junction from the left.
If you mean the pipe intersecting with the junction, I'll try fixing that. Fitting the pipes with the junctions with the angled walls with the grid is quite the pain in the ass though. :<
Now I feel like my mod project is plain, and I think I've added more detail than a lot of valve maps.
Making a mod with a detail level like that would be far too time-consuming (spent ~10hrs on the architecture alone, it's only half-done and there's still ent setups/lighting/ambience to finish up). Plus the levels would have unplayable wpoly counts (I'd estimate ~3-5000 for a single room). So have no worries there. I just figured since this is just a one-room project, I'd stuff as much as possible in it.
Daubster DaubsterVault Dweller
Posted 15 years ago2009-01-28 09:58:26 UTC Post #262060
Oh. Now I understand. But to make your room playable, it'll have to be it's own map and you'll have to teleport in and out. :\
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-28 11:35:00 UTC Post #262067
yeah you're right JeffMOD, but in the end, i think it's better that way--if not a bit more work to set up the duplicate hallways and changelevels. I don't mind doing it.

the only trouble i have is syncing the lighting from one level to another(it always seems to be noticably darker or lighter after you change, mostly due to differing light_environment values(i think). I've been trying to compensate by adding subtle textlighting throughout the rooms but still, most of the transitions don't match perfectly...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-31 01:19:02 UTC Post #262171
I almost finished my room in two days but Im really busy now so ill have to work on it again in a few days...
Posted 15 years ago2009-01-31 01:36:43 UTC Post #262173
Cool Zeeba, can't wait to see your entry! = )

I'm fairly excited because besides the good turnout we've had so far, we still expect to get a bunch more, high-quality maps. A couple that I'm aware of:

Muzza
Tetsu0 (pirate ship!)
Urbanebula(due summer 2009 when his gfx issue is resolved)
Daub and his ultra-detailed mega-masterpiece
ATDestroy
Hlife_hotdog (2nd map)
potatis
CStriker?
(Am i leavin anyone out?)

Anyway still more good to come = ). I'm going through to fix up lighting and add detail here and there throughout the project, and I plan on adding some surprises for the final release, so, stay tuned!

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-31 04:07:39 UTC Post #262176
To be honest, i dont think you're fitting my pirate ship in there...

Here's Why:
User posted image
User posted image
User posted image
Unless you want me to make the ropes ladders and have teleports to the other maps on the masts and such ;)
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-31 04:12:11 UTC Post #262177
It won't be a problem, as long as it's compilable... it'll just get it's own map. Even if the ship doesn't fit in one map(LOL)we can still get the map in. That is, if you still want it part of the project? = )

Looks jesus-fuking pwn btw! ^_^
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-31 19:22:05 UTC Post #262192
Notice the green player spawn. (To the rear [stern] of the ship) The ship's damn huge, and I don't think i'm even half done yet. I still have to make the brig and cargo area, plus i have to do the other tiers of the masts. The front mast is complete however.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-31 20:44:42 UTC Post #262196
can that pirate ship be any more awesome?
Rimrook RimrookSince 2003
Posted 15 years ago2009-01-31 21:34:47 UTC Post #262197
It's getting there rim :)

I have to go back and watch the Pirates of the Caribbean movies for some more reference material. I want this to be as realistic as possible. The outside is complete, now i need to make the below deck storage area. It won't be too detailed as i fear i'm nearing half-life's limits. But i'll see how far i can push it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-31 21:39:13 UTC Post #262199
can't you have hallways coming up from underwater? one at either end of the ship? don't ask about the water brush, just place water brushes around the hallways
Posted 15 years ago2009-01-31 23:04:41 UTC Post #262200
Well, there is not going to be water in the final version of the map.
You'll see what i mean.

Here's some updates. Just to not kill this thread, i'm killing the other one.

http://twhl.co.za/forums.php?thread=14851&page=last
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-01 19:53:05 UTC Post #262233
I've updated some of my room (added detail to the computers), but I'll wait until a significant change until I upload it.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2009-02-05 11:51:42 UTC Post #262350
I have too much to do right now, and I am now tired of mapping. I won't finish my map.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2009-02-06 00:13:27 UTC Post #262356
Potatis: click

TJB: Cool can't wait to see... = )

Anyone else out there have comments about their rooms-in-progess?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-06 05:56:05 UTC Post #262358
Yea mines coming along pretty good I just need to find some more time for one more good sitting and ill have it done. Its light data is really full so it takes an extremely long time to compile which is pretty annoying but the map itself looks really awesome. Its really kinda two rooms but thats only to make an effect that its a lot bigger than it really is and its connected by a big entry so hopefeully it meets the specs.
Posted 15 years ago2009-02-08 17:10:38 UTC Post #262436
My room map ends in an elevator. Is that ok?
Posted 15 years ago2009-02-08 20:49:21 UTC Post #262440
That's perfect muzz, at the top the doors will just open to the next room, and it's actually much more interesting than another bleh hallway..

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-08 20:53:27 UTC Post #262441
I think it's a good idea.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-08 21:15:20 UTC Post #262443
Oh and Zeeba I'm sure you're map will meet the specificatons... we haven't been very strict about rules or anything anyway, and I'm just happy were still getting entries. = )

Anyone else have updates? Feel free to build a second room if you like--I think hotdog is doing 2 rooms...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-08 22:55:13 UTC Post #262446
Trying to get around to it anyway, all i've built so far is the floor :pwned:
Posted 15 years ago2009-02-09 00:12:14 UTC Post #262448
My pirate ship is intimating me. Plus i have skool werk to do. So i haven't been working on it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-10 09:23:48 UTC Post #262483
I won't be able to do anything on mine for at least a week. I need to focus on my DCG project.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2009-02-10 13:08:12 UTC Post #262485
cool no hurry, I still have lots of work to do on my entry too, and i'm totally rebuilding my rooms:s entry. neither of which, i've not even started.. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-10 19:43:25 UTC Post #262488
Mines been sitting pretty much finished, all I really need is some doors and a few final touch ups and lighting. I have a trig test and a bunch of other college tests coming up and a busy work schedule so its kinda hard to find time to focus but in all honesty whenever I get some time I just surf on condition zero so sorry for the delay on my map... Ill get it done soon. Btw awesome looking ship tetsuo.. Ive made a ship with goldsource that rocked up and down with the waves but never really finished it. I think "build a ship" would be a really awesome competition theme... Since twhl's competitions take such a long time to come around, we should brainstorm and come up with our own competitions in the forums, I guess kinda like captain terror did here. After this "rooms" competition thing we should all come up with a really good idea for a mini compo. and set a deadline and judge them ourselves. We could each write out a few of our best ideas and all vote on em. I like deadlines because with out them I just blow stuff off. Anyone wanna have a mini compo after this room project is done?
Posted 15 years ago2009-02-10 21:31:49 UTC Post #262489
I'm not at all sure. It depends on the theme.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-10 22:53:37 UTC Post #262490
Like I said, we'd all propose our best ideas and vote on it. Than set a deadline and begin. Ex, Id say maybe (design a treehouse, create a small bounce map, create a bridge, design a xen cave...) as my ideas. Than everyone else would. After everyone proposed their best ideas, we'd all vote on our favorites giving our best option the highest number to the lowest number for the worst option. Highest number would be the ammount of proposed options. Than the idea with most numbers would be the theme.. Check out my thread in "site comments and suggestions"-new mini comp. about it.
Posted 15 years ago2009-02-14 12:58:22 UTC Post #262667
Mine is here:

User posted image
Posted 15 years ago2009-02-14 13:06:47 UTC Post #262668
Man that looks nice. Finish it soon so we can play it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-14 13:08:40 UTC Post #262669
You can play it, the bsp is included.
Posted 15 years ago2009-02-14 13:11:54 UTC Post #262670
I see that now, and am DLing it. Thank you for pointing that out, even if it did block my edit. :D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-16 02:43:58 UTC Post #262779
Neat muzz only just noticed this! (no i can spend time integrating your map rather than failing at source mapping and playing L4D...)

)

To other's with maps out there, any updates for us? I know Zeeba, Daubster, Hlife-hotdog, among others have WIP for this project...

Also to all, if you feel like making my life a little easier when submitting your map, do the following:

3===> Combine all your used, non-standard textures to a single wad(anything other than(halflife, xeno, decals, zhlt, and if you happen to use texures from others maps (with permission of course))

3===> Use info_texlights instead of submitting a lights.rad file for your texlights... It's just simpler, less files, and easier to edit.

(the above things are not necessary, as i don't mind doing the extra work, it's just fyi)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-16 11:21:31 UTC Post #262804
Are you still planning on including my pirate ship?
If so i'll finish it a bit faster.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-02-16 13:17:38 UTC Post #262813
Haven't worked on it at all the last week or so - will finish sooner or later though.
Daubster DaubsterVault Dweller
Posted 15 years ago2009-02-16 14:03:26 UTC Post #262815
Im done with my map im just making the hallways. :)
Posted 15 years ago2009-02-16 22:52:38 UTC Post #262859
Tetsu0: definitely. If you need help with testing, optimization or specific props you want to part out, lemme know, and i'll make them a priority! = )

Daubster/Zeeba: cool. Once you get yours in, we'll probably work on the official release--Muzz's entry brought us to the 10th-submission mark. I also want to add trigger camera intros for every room, and maybe even some audio from each author describing their map. I may also do some kind of intro area like in Kol's reissues pack...

I will still add latecomers after the official release, so no pressure to anyone who still has a room-in-progress out there...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-17 19:46:54 UTC Post #262897
Ive been done with my room all day but I just keep running into a rad error and it compiles full bright.. Its hard to fix because it takes 8 minutes to compile everytime.
Posted 15 years ago2009-02-18 02:39:20 UTC Post #262905
I'll try the compile if you like... did you use the -chart command and see if you're dangersously low on any resources? Is RAD running at all? The only error i've ever known to bugger RAD is something that stops the compile before it gets to the lighting stage(like a leak), or a leaf-saw error during VIS. You running VIS -Full too?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-18 03:48:24 UTC Post #262908
Well I erased my hallway and it worked. Maybe theres something wrong with it.. Or maybe im just at max clipnodes, ill mess around. Earlier it sayd light data was at 100.2%.. I do have lots of text lighting in my map..
Posted 15 years ago2009-02-18 03:57:26 UTC Post #262909
light data was at 100.2%
LOL! i can't wait to see your map, i'm sure it'll be awesome. You guys are really pushing the engine/resource limits with some of these maps! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-18 06:12:17 UTC Post #262910
Well maps in w/ out halls... Check it out. :ciggie:
Posted 15 years ago2009-02-18 06:42:31 UTC Post #262911
SWEETBABYCHRISTMASCRACKERJESUS! (i'm running out of weird exclamations to convey my shock at the quality entries for the rooms project... I mean, zomg...

After viewing it quickly the only quick suggestions i can think of is to leave varying lip for those really cool door segments, so you see their seperate edges when they are open.

Also, include one of the hallways and i'll try to make it work. (i say only one, because with the exit hallway, i will try to reflect the theme of the next map.

Really, really cools stuff zeeba-g!

0

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-18 07:27:27 UTC Post #262912
I miss GoldSource

:nervous:
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-02-18 08:55:29 UTC Post #262914
Baw, I've barely even started mine.

All my time was taken up by making up some worthless 3-D model of DNA for Biology class, but that's done now, so maybe I'll make something.
Posted 15 years ago2009-02-18 21:22:33 UTC Post #262946
Ok, I resubmitted my entry with my hallways RMF. So you can either try to compile them with my map or just attach them to someone elses room. If you do attach them to someone elses and you need more doors just copy and paste the ones from my room "They have different names and everything."
Posted 15 years ago2009-02-24 01:44:41 UTC Post #263184
I'm still having trouble integrating Zeeba's map into the project because it's a resources bear... Muzz's map has been integrated, and i'll release a new download as soon as Zeeba's is done.

So if any of you authors have updates for your map, now would be a good time to submit them to me. (i'll still accept them at any time, it would just be convenient now ;) )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-24 20:36:25 UTC Post #263223
Updated mine:

User posted image
Posted 15 years ago2009-02-24 21:53:42 UTC Post #263227
Can I still join?

I think I've sorted my 3D view issue.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-02-24 22:22:44 UTC Post #263229
Yeah you can. Make something wowsome. :)
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