game_text and env_fade Created 15 years ago2009-02-25 06:44:05 UTC by Captain Terror Captain Terror

Created 15 years ago2009-02-25 06:44:05 UTC by Captain Terror Captain Terror

Posted 15 years ago2009-02-25 06:44:05 UTC Post #263259
Looking for some general info tips for these two entities, as i'm going to be using them a lot very soon to make little transitions between areas in the rooms coop project.

I feel like i have a pretty good understanding of game_texts,(the entity guide is pretty thorough for this one) but i'd love it if anyone could mention some general tips and/or common pitfalls for this entity, before i do it the hard way with a million compiles = )

Same for the env_fade, which is not so well explained in the entity guide. Any hints and tips and/or any thoughts would be enormously helpful...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-02-26 22:11:00 UTC Post #263378
Not really sure what you need to know.

game_text shows text on screen

env_fade makes the screen fade to / from a solid block of colour (usually black)
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-02-26 23:39:33 UTC Post #263386
UPDATED!!

http://www.twhl.co.za/wiki.php?id=15

I try to keep tabs the very nice wiki system we have here, if you notice anything that should have more info let me know! I like updating it! :lol:
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