Spirit Created 15 years ago2009-03-02 15:24:45 UTC by Frozen Storm Frozen Storm

Created 15 years ago2009-03-02 15:24:45 UTC by Frozen Storm Frozen Storm

Posted 15 years ago2009-03-02 15:24:45 UTC Post #263597
I've seen people talking about Spirit but I don't really understand what that is and how it works. I've heard that you can even combine two entities with this technique. So is it possible to use it in CS and is there any guide that explains what it is and how it works?
Posted 15 years ago2009-03-02 15:53:57 UTC Post #263598
I believe spirit is simply a modified version of the Half-Life code. You probably could implement into the counterstrike code but obviously that would take a fuck-load of coding and people would have to download it to play any of the maps.

Spirit acts as a 3rd-Party mod, rather than overwrite HL's original files, so Counter-Strike spirit would also work as a seperate mod.

As for entity guides, its pretty much like the original except with a few more fields/flags added to entities (allowing things like multiple models for barney or sprites that follow monsters and so on) and some new effects entities such as smoke and lighting effects.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-03-02 15:59:12 UTC Post #263599
See it as this, You got Half Life 1 (opensource).
You got Counterstrike, this is a (really big) modification on the HL1 code.
You got HL: Spirit wich is also a modification on the HL code.
Posted 15 years ago2009-03-02 16:33:48 UTC Post #263601
Ah I see. So it's a mod that allows some more mapping techniques.
Posted 15 years ago2009-03-02 16:37:53 UTC Post #263603
Basically. I personally (used to) build all my Goldsource mods on Spirit. It makes it easier to implement new enemy (or even friendly) characters with little to no coding. Its nice to have a gargantua on your side. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-03-02 17:41:46 UTC Post #263605
Yeah. Colony 42 (my current project) is using spirit 1.5a, You can have MP maps with monsters, fog, Start with the HEV suit, and with some coding you can make it like an advanced version of CS, but vanila spirit (Is that the right phrase for spirit?) won't work with CS or vice versa. It also has a lot of source's mapping features, (parenting/movewith comes to mind) if a bit buggy.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-03-02 20:14:05 UTC Post #263609
I don't want to hijack the thread, but it's sorta relevant, so I might as well ask here.

I downloaded Spirit, set up the configurations in Hammer as they should, and immediately encountered a problem. Each time I select one or more brushes and select ToEntity to turn it into a solid entity, there are only point entities in the list that appears, and if I try to type in the name of a solid entity manually, Hammer just crashes.

Help?
Posted 15 years ago2009-03-02 23:43:38 UTC Post #263622
Sounds like something isn't set up right. Your definatly using the spirit.fgd right?

Post some screens of your configurations.
monster_urby monster_urbyGoldsourcerer
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