Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror
I think mine should be considered a WIP until I find out how to use sound effects for ambience.Your paths may be messed up. try making an ambient generic and using this path structure:
Yeah TJB is right, i used it as a marker to make sure a compile completed, but then i just left it there and waited for someone to notice it! (i should have added a gametext declaring you a winnar if you noticed it, lol)
All: btw, has anyone tried the splash, and if so, did it work for you?I just tried the mod in Steam HL: it works fine, great splash screen and menu sounds. But the menu music seems very short...
Some rooms were particularly dark and I couldn't see crap, not even with the flashlight. Like the flashlight wasn't lighting any surfaces and it was freaking me out because I couldn't see sh!t.I know exactly where you're talking about, too. Something very strange happens there, because the flashlight does work, but you have to be very close to a wall.
I can't say I ever experienced disappearing walls, though. I'm assuming you're running the game in OpenGL.Now that you mentioned it, I thought I was running in DirectX mode, but it turns out I was running in Software mode. I'll edit with screenshots of the dissapearing stuff in a minute. Now I've set it to OpenGL and it doesn't happen. Even the {blue is gone. Oh well. I guess I fixed it.
Just like World Crafter, I was so bugged by that thing. It does nothing!!And by that thing I meant that red arrow at the temple. I was trying to figure out what to do with it.
There was this room with dark textures on the walls that didn't get lit with the flashlight that just... gaah. whatever.This turns out to be the entryway to nefarious's room. Dude, what did you do there??
As for the screenshot in Jeff's room, well that's just a known bug with sky brushes. You can see things that vis can see through sky brushes.Yeah, I'm going to get rid of the skylight in my room once I finish updating it (if ever)
Also, the Gman in Muzzleflashes room is supposed to disapear.Look at dissappearing faces on the reactor.
That's just a random thing i added, using the same top as the manhole cover. It's like in Raver's map, i left it in there to see if anyone would notice..
Some rooms were particularly dark and I couldn't see crap, not even with the flashlight. Like the flashlight wasn't lighting any surfaces and it was freaking me out because I couldn't see sh!t. There was this room with dark textures on the walls that didn't get lit with the flashlight that just... gaah. whatever.Where exactly? I know the brightness/gamma are set to highest, so some parts may seem darker than intended. If you lemme know what map/area this dark spot is, i'll be happy to brighten it up.
Now I've fixed this issue by switching to OpenGL. And if anyone wonders, yes, I'm using the good ole HL 1.0.0.8.Any reason you're not using the 1.1.1.0 patch? D:
Where exactly? I know the brightness/gamma are set to highest, so some parts may seem darker than intended. If you lemme know what map/area this dark spot is, i'll be happy to brighten it up.My gamma is set at the highest value. The spot I'm talking about is right past the double doors, in the little hallway there is before the "main hall". Here's a screenshot.
Any reason you're not using the 1.1.1.0 patch? D:Yes. I do have it somewhere, I'm just too lazy to install it. Any particular advantages over the version I'm using?
Yes. I do have it somewhere, I'm just too lazy to install it. Any particular advantages over the version I'm using?Huge advantages. Some stuff from newer maps won't even work on that old version, plus bugfixes, etc.
Like it was said at some point to have an intro room made by everyone, could there be an ending room made by everyone? With cake?That could work in conjunction with my earlier idea with the secrets. Make a multisource working with an env_global, so when all of the secrets are activated, a cake appears in the last room.
I haven't ever played online. Only on LAN.