Shrinking? Created 19 years ago2004-05-11 13:53:04 UTC by ZeG ZeG

Created 19 years ago2004-05-11 13:53:04 UTC by ZeG ZeG

Posted 19 years ago2004-05-11 13:53:04 UTC Post #26519
Can I do giant monsters??? I'v made a map there you are little... but can i do a headcrab like are big as a cat??..( you are a mouse). :confused: :confused: :confused:
Posted 19 years ago2004-05-11 13:57:48 UTC Post #26521
It requires changes to the code... But it's possible.
Posted 19 years ago2004-05-11 14:47:14 UTC Post #26553
Try Spirit, it's easy then.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-11 15:14:44 UTC Post #26560
Yea it is possible with spirit, I once made dwarf-like scientists and massive headcraps. When the massive headcrabs leap at you, its, its kind of crazy.
Posted 19 years ago2004-05-11 17:49:05 UTC Post #26579
Or you could find huge models. You'll still have to attack the area where a normal headcrab would be though.
Posted 19 years ago2004-05-13 01:31:44 UTC Post #26727
or, taking off the smaredit and then add "scale 10"?
Posted 19 years ago2004-05-13 01:40:47 UTC Post #26730
ZEG ain't from this world, look at his sentance structure :P
Posted 19 years ago2004-05-13 02:43:56 UTC Post #26731
Ehm, badong? No. The 'scale' key isn't recognized.

Although, when modeling, there is an option to scale the model within the .qc file, it's a compile option.
Posted 19 years ago2004-05-13 03:51:12 UTC Post #26734
i tot it would work just like on sprites where you put scale :D
Posted 19 years ago2004-05-13 05:37:28 UTC Post #26737
Hehe! Sometimes other keys than the available ones do work, but most don't. When it's a different type (sprite - model) it doesn't work, if it's the same type it might work sometimes.

For example, you can use the 'body' key to identify what bodyparts a model should have. This works for grunts just as well as it does for monster_generic or monster_furniture.
Posted 19 years ago2004-05-13 19:08:13 UTC Post #26844
Just use HLModel View to scale up the model, and save it as a new one - i've done this before with some gibs, should work for monsters ? :
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