How to get a env_beam to move with two m Created 15 years ago2009-06-08 15:54:34 UTC by josko_91 josko_91

Created 15 years ago2009-06-08 15:54:34 UTC by josko_91 josko_91

Posted 15 years ago2009-06-08 15:54:34 UTC Post #268074
Hi

I am trying to get my env_beam to move with two func_trains on each side.

so my idea was having one func_train have the start entity name and the other func_train have the end entity name, so the laser could move in a straight line |----------------| like that from one wall, to the other with help of the path_corners ofcourse for the train.

And to trigger the whole thing, I used a func_button which I Targeted it to a Multi_manager and gave it the Targetname: laser_mm. Then I added two keyvalues to it aswell, laser1 = .01 being the two func_trains, and laserbeam1 = .01 being the env_beam itself and I had toggle checked on the env_beam.

When I press button, Nothing happends, I dont see the beam go across the room as I want it to... What am I doing wrong? Is it even possible to do it the way I want it? Please help

I hope someone can figure this out!
Posted 15 years ago2009-06-08 16:09:56 UTC Post #268078
Then I added two keyvalues to it aswell, laser1 = .01 being the two func_trains
Well theres a problem there for a start. If both func_trains are called laser1 then the beam isn't going to be able to determine a start or end entity.

Also, make sure the env_beam has an infinite lifespan.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-06-08 16:19:00 UTC Post #268082
Okay, thanks. fixed that. But the problem then, would be that when I'm gonna add the lasers to a random striked env_beam ( With buttons on the info_targets ) There will be two or more different func_train names for the func_button that a env_beam with random strike is gonna hit. Get what I'm trying to say? I don't know how I would fix that, maybe with a multi_manager targeted to the func_buttons?
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