any help for an old newbie? Created 19 years ago2004-05-13 16:19:12 UTC by LTNS LTNS

Created 19 years ago2004-05-13 16:19:12 UTC by LTNS LTNS

Posted 19 years ago2004-05-13 16:19:12 UTC Post #26820
I'm starting to get back into the swing of things with halflife. I've installe dhammer again and i am makking new maps. I only have one problem... I make everything out of scale. I seriously need help woth this. Any suggestions on how to keep all my work in a reasonable size?
Posted 19 years ago2004-05-13 16:24:16 UTC Post #26821
Place an info_player_start first might help, because that's the size of a human (the player) in-game.

Generally, 128 units is the 'standard' ceiling height. In the office levels in HL, the walls were 128 units high. That might help a little too.

After all, you just got to get the hang of it again. You'll do within some time...
Posted 19 years ago2004-05-13 16:26:19 UTC Post #26822
I use textures to judge proportions mostly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-13 16:32:19 UTC Post #26825
Yeah, choose your wall texture, then make the texture's height
Posted 19 years ago2004-05-13 16:39:05 UTC Post #26826
hmmm.... what about length? Lets say I make a large hallway (think of the one in the matrix for refferance), how can I judge whether it is to large or to small? or is it the same system as anything else?
Posted 19 years ago2004-05-13 17:07:13 UTC Post #26827
Compile and playtest often, then map whatever "feels" right
Posted 19 years ago2004-05-13 19:18:43 UTC Post #26846
try download the hammer 3.5...and the fdg lastest version to see models in the 3d view window on hammer....and ask to seventh monkey about how to do!

see the model hepls so many to make rigth scales things!
Posted 19 years ago2004-05-14 09:48:33 UTC Post #26921
erm. most of us know how to show models in 3.5 you will need the newest fgd but then you extract the models from the pak file so there in your vavlemodels folder. then hammer loads them up wiht the default idle animation
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