Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror
The error I get when I try to run the first map is "Host_Error: PF_setview_I: not a client"(i eliminated the trigger autos, so maybe it won't be a problem now? I never got the error in the first place so it's hard to test for)
According to Tommy's page, it's caused by a camera that's triggered by a trigger_auto, rather than by the player triggering it.
like invisible or disappearing doors and other brush-based entities like triggers.Are you getting "Too many entities in visible packet list" errors?
gamedll "..\valve\dlls\hl.dll"
What if you have a bunch of trigger teleports that are only active after you shoot the button. The trigger teleport drops you into another sealed room in the map which drops you above the trigger_changelevel, and thus into the correct orientation every time.It'd be even better if there was just one teleport and a few trigger_changetargets.
Atom: are you still volunteering to do the final compile with compilator/shlt? lemme know, as i will have stuff ready for final compile soon...Yup.