Posted 14 years ago2009-11-15 23:36:12 UTCPost #275700
Making sprites move along a path has never been possible to my knowledge. But if I remember right, early in Half-Life when Gordon causes the resonance cascade in the chamber, a whole bunch of flare6.spr's converge on the center of the chamber beam thingy. Anyone know how this was done? Am I remembering wrong?
Posted 14 years ago2009-11-15 23:49:56 UTCPost #275703
Actually, in Opposing Force it is possible to make sprites follow paths.
Sorry I can't answer your real question though... my memory of mapping terminology is falling a bit short at the moment. I believe it may involve env_beams though. Hmmm.
Posted 14 years ago2009-11-15 23:53:27 UTCPost #275706
Hmm, that's an idea, considering you can make a beam use any sprite desired. And one of the parameters might? control the movement rate of the sprite accross the beam. I'll try it out and get back. Thanks.