Track train help Created 14 years ago2009-12-17 16:58:15 UTC by zeeba-G zeeba-G

Created 14 years ago2009-12-17 16:58:15 UTC by zeeba-G zeeba-G

Posted 14 years ago2009-12-17 16:58:15 UTC Post #276729
So i've made a track train with "no user control". The player jumps on it which triggers it on. Once its done going through its course of path_tracks I want it to stop back at the first one it started. I've tryed "disable train" and "disabled" flags but they didn't work. I've tryed making the new speed 0 on the first one and i've even used a multi_manager to trigger the train in the first place and after 25 seconds to trigger it again. This works but the train is a little bit off from its start and each time it moves another bit which I can't have. Any way to make it stop back on the first path_track?
Posted 14 years ago2009-12-17 17:02:02 UTC Post #276730
Maybe you could use "Fire on pass" to trigger the train.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2009-12-17 20:05:11 UTC Post #276734
If it doesn't have to move at all again, you could set up a linear track (instead of a loop) where the last path_track is exactly at the same position as the first one - therefore having the train stop right where it started. Of course, you couldn't start the cycle again unless you use a trackchange or something like that.
Posted 14 years ago2009-12-18 04:17:53 UTC Post #276737
Dang potatis, I thought your method would work for sure but it didn't. And yes disco it has to beable to stop and than be triggered again. You seam to be getting somewhere with the whole track change thing though. I will look into it and see what I can do.

EDIT:
EEEUURREEEKKKAAAA! ! ! I found a way. I made the fire on pass target a multimanager that targeted the train and it works! ! ! ! LIFE IS GOOD.. ! ! ! Thanks for the help guys.
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