I needed a break from my rooms entry, so I picked up an architectural test project I had a few months ago. I hereby present you, the
WIPPEST WIP!
As an aspiring architect, I always wanted to make a castle. It's probably one of the first things I tried to map when I started. Hence it was complete shit. 99% invalid solid structure errors, horribly plain and desperatingly disproportioned architecture, improper use of decals (say, to put a painting on a wall, I placed it as a decal instead of texturing a brush). With a lot of textures from de_cbble (I mapped for CS in the beginning). And the hugest skybox you've ever seen - my reasoning was, it appears to be
far away, so I probably have to actually place it far away. Just try to imagine. I'm sure I still have that rmf somewhere, maybe I'll upload it to the Vault for amusement.
Anyway, some time ago I decided to experiment with castles again. This time having an idea of what a castle actually looks like, I made a round tower with more sides (the early one was octagonal... brbrbrbr). And a (half) gatehouse with a portcullis. It's intended to have a moat and drawbridge someday. Anyway, screenies!
Notice it's all untextured. Just testing shapes atm.
Sorry for the wall of text. I just love it when things have a background story and I like to share those when I have them.