You need two brushes- Make one transparent, and the other opaque (which requires no work on your part).
Make the inside of the opaque brush have the null texture, so it's invisible.
If you want it breakable, you'll need a multi_manager and to have both the brushes separate func_breakables.
Make them trigger the multi_manager on break, and make it break both of them. You can't do it directly between the breakables because you'll cause an infinite loop of one triggering the other.
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