monster targets Created 20 years ago2003-10-17 15:54:03 UTC by high_voltage high_voltage

Created 20 years ago2003-10-17 15:54:03 UTC by high_voltage high_voltage

Posted 20 years ago2003-10-17 15:54:03 UTC Post #2806
how can i use a brush based entity that will be attacked by monsters, but without requiring them to destroy it (namely getting headcrabs to jump up and down on the spot - I'm adding a humorous disco type thing into one of my levels)
Posted 20 years ago2003-10-17 16:00:08 UTC Post #2808
mayb a monster_jump? and the brush can b any but make it a func_monsterclip ent.
Posted 20 years ago2003-10-17 16:10:13 UTC Post #2813
hmm. you can have invisible enemies behind func walls > with the render mode set to solid and render amt to 255 > this usually works

its kinda complicated so i tell you what > i'll bang up a quick example map
Posted 20 years ago2003-10-18 06:19:22 UTC Post #2859
ta much
Posted 20 years ago2003-10-18 10:25:33 UTC Post #2870
0ops, jut realised that this is impossible with normal hl - you need to use spirit or something to get this to work

sorry :
Posted 20 years ago2003-10-18 12:14:08 UTC Post #2875
ah well, can't buy help these days...........
Posted 20 years ago2003-10-20 10:28:40 UTC Post #2932
You could use an elevator with it?s func_tracks (wasn?t it?, help!!!) below any monster and set the monster flag to "Prisioner" so it won?t move...
The elevator could be a platform with a totally transparent ("{blue", I think) texture applied (and with the render mode set to texture and 255) so it wont be visible.
If you make the elevator 1 or 2 units high it won?t block the player if he tries to pass below the monsters and if you make it from a 32*32 (I think it?s the size of Headcrabs) it won?t make the player jump if he passes near the monsters.
The monsters would keep on jumping if they are killed but if you trigger the elevator moving to the floor (and standing there) whenever the monster is killed it won?t give any problems.
There is also an entity that pushes things, Trigger_push, I think. I never used it, but you could check it out in the entity guide.
Sorry for my english, I?m sleepy...
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