Half-Life 2: GoldSrc Created 14 years ago2010-06-19 15:59:28 UTC by ManlyStump ManlyStump

Created 14 years ago2010-06-19 15:59:28 UTC by ManlyStump ManlyStump

Posted 14 years ago2010-06-19 15:59:28 UTC Post #282039
Half-Life 2: GoldSrc is a total-conversion mod which aims to recreate Half-Life 2 within the boundaries of the GoldSource engine. The vision of the mod is to create Half-Life 2 as we imagine Valve would have done it, had they made it at the time they made Half-Life 1; that means the same resources, limitations and so on. The mod will feature the same graphical style as Half-Life 1.

We are currently looking for:

Mod Construction Planner
  • Very familiar with the GoldSrc engine
  • Knows how to create mods from scratch, using the GoldSrc engine
  • Created mod(s) before is a plus
Level Designers
  • Familiar with the GoldSrc engine
  • Able to create levels using Valve's tools for the GoldSrc engine
  • Able to apply textures generated by our texture artists
  • Capable of conforming to standards
  • Able to create optimized levels
  • Able to use entities created by our programmers
Weapon / NPC Programmers
  • Familiar with the GoldSrc engine
  • Knows how to create entities
  • Experienced in AI programming
Mod Programmers
  • Very familiar with the GoldSrc engine
  • Knows how to create entities
  • Experienced in engine programming
  • Capable of modifying game-code
  • May be required to implement a rough physics engine
3D Modelers
  • Familiar with the GoldSrc engine
  • Able to apply textures generated by our texture artists
  • Able to create models usable in the GoldSrc engine
  • Able to rig and or animate is a plus
Texture Artists
  • Familiar with the GoldSrc engine
  • Able to create textures usable for models and or levels
  • Capable of accepting that we are looking for low-res HL1-style textures
  • Can reproduce textures by eye
Concept Artists
  • Familiar with the GoldSrc engine
  • Fan of Half-Life
  • Can go through Half-Life 2 levels and create "dumbed down" designs based on them
Even if your area of expertise isn't listed here, please still apply; we are always looking for qualified talent.
Posted 14 years ago2010-06-19 16:08:21 UTC Post #282040
Oh no....

No no no....
Crollo CrolloTrollo
Posted 14 years ago2010-06-19 16:12:00 UTC Post #282041
Been tried before and failed horribly.
Why?
Because it's such an utterly pointless undertaking.

Seriously, there is literally no merit in doing this whatsoever. Come up with something original.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-06-19 16:30:25 UTC Post #282043
Most of the things cant be recreated in this engine.
Skals SkalsLevel Designer
Posted 14 years ago2010-06-19 16:32:10 UTC Post #282044
Yeah, don't waste your time on this.
Posted 14 years ago2010-06-19 17:04:22 UTC Post #282047
A project like this isn't possible because others failed miserably. It is very possible, and whoever created that "recruitment sheet" has at least good knowledge about working in a team.
The only problem is the support- everybody shouts negative comments.

But I bet that if a project like this would release a few maps demo, everyone would try it.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-06-19 17:40:28 UTC Post #282051
The only problem
ha.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-06-19 17:44:27 UTC Post #282052
I was wondering when this would turn up here. It started on the Black Mesa forums I believe.

Honestly, I see no point in this whatsoever.

Black Mesa is a recreation of HL1 in the Source engine. This means you can play through the original story in more detailed environments, with new and improved effects and physics.

HL2: Goldsource aims to recreate the second game on a comparatively primitive engine, which cannot handle half of the effects required to portray the story properly. The character simulation that made the characters so great to interact with will be gone. The physics system is mandatory. Even if you code one in, it needs to be stable enough to function with the gravity gun. Hell, you keep adding in additional code to get things to work properly you're just going to end up with the Source engine.

I'm sorry, but as fun and quirky as the idea seems, there is absolutely no fucking point. That may be negativity, but it's a fact.

edit: Also, a link would be helpful, but nevermind eh.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-06-19 17:51:43 UTC Post #282053
THIS WILL NOT WORK, HL2 ENGINE ALLOWS FOR OUTDOOR LEVELS... THIS WILL NOT WORK IN HL1 WITH OUT SERIOUS LAGG. -caps.

It's like creating Crysis on the Pacman engine.
Moaby MoabyMk. III
Posted 14 years ago2010-06-19 18:04:08 UTC Post #282055
Good point Urby, I knew I'd forget something!

http://www.hl2goldsrc.com

And Moab, have you not seen Surface Tension? Of course GoldSrc can handle outdoor levels, it's all just an issue of scaling.
Posted 14 years ago2010-06-19 18:10:48 UTC Post #282056
Half-Life 2's outdoor levels are X times the size of Half-Life 1's outdoor levels, and even if you scale it down, it just would'nt look right.
Posted 14 years ago2010-06-19 18:12:53 UTC Post #282057
Black Mesa's outdoor levels are X times the size of Half-Life 1's outdoor levels. Why is it possible for them but not for us?
Posted 14 years ago2010-06-19 18:14:12 UTC Post #282058
User posted image
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-19 18:14:47 UTC Post #282059
Consider this: most of the Route Canal chapter wouldn't even be possible because the levels are too big to fit within the map boundaries of a Goldsrc map. I mean, the map literally won't fit on the grid in Hammer.
Posted 14 years ago2010-06-19 18:15:00 UTC Post #282060
Half-Life 2's outdoor levels are X times the size of Half-Life 1's outdoor levels
Ditto.
Crollo CrolloTrollo
Posted 14 years ago2010-06-19 18:18:30 UTC Post #282061
And how will you do highway 17 and the Airboat chapters? If you managed to code in vehicles and then tried to make the level any real length at all you'd end up having to load the next map every thirty seconds. It's just not feasible.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-06-19 18:38:10 UTC Post #282063
Goto moddb.com and take your pick of the 1000's of ideas on their forums, and go with that.

Agree'd, this is pointless.
Posted 14 years ago2010-06-19 18:57:43 UTC Post #282064
Hey guys, who said that they need to make a 100% copy of hl2 in goldsource? It's all about imagination, and like he said, scaling.
[EDIT] Heh, and they have a website.
I wish this team success!
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-06-19 19:31:36 UTC Post #282068
who said that they need to make a 100% copy of hl2 in goldsource?
Then why say it's HL2 in Goldsource at all? Refer back to:
Come up with something original.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-06-19 19:53:27 UTC Post #282071
within the boundaries of the GoldSource engine. The vision of the mod is to create Half-Life 2 as we imagine Valve would have done it, had they made it at the time they made Half-Life 1; that means the same resources, limitations and so on. The mod will feature the same graphical style as Half-Life 1.
Which means no physics, no extremely large maps, just basically a sequel made at least 2-3 years after the first, thus limitations.

But the problem, how would you know exactly how they would have made hl2 before 2002-3?

This is all very vague.
Crollo CrolloTrollo
Posted 14 years ago2010-06-19 20:26:39 UTC Post #282077
[green]There is no reason to make this mod other than to be a lame stunt. It is too difficult for anyone to do it and the end product would be poor quality by comparison. Use your talents for something far more original and engaging for your audience. Please.[/green]
Rimrook RimrookSince 2003
Posted 14 years ago2010-06-19 20:54:35 UTC Post #282079
I don't see any purpose in doing this. Why would anyone want to play a remake without improvements? I highly doubt it's going to look, sound or play better than Half-Life 2.

I colour my text to annoy readers!
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-06-19 22:05:05 UTC Post #282085
Black Mesa's outdoor levels are X times the size of Half-Life 1's outdoor levels. Why is it possible for them but not for us?
Use your gray matter. Because they went from GoldSrc to Source.
What you're thinking of doing is going from Source to GoldSrc.

Can you add 1 and 1 together and come up with 2?
Posted 14 years ago2010-06-19 22:52:34 UTC Post #282086
Hey guys, what's goi-[quote]I colour my text to annoy readers![/quote]Oh. Well fine, be that way.
Posted 14 years ago2010-06-19 23:52:14 UTC Post #282087
Considering the fact that no one is willing to support this, and you have no actual team, what is your next course of action? You're paying for a domain name, have high hopes, and are totally blind to the reality of this.

And since we have no other colors, I'll just do this.
Posted 14 years ago2010-06-20 00:01:35 UTC Post #282088
[orange]Yes we do damnit!

Oh no wait, we don't :C[/orange]

If you insist on continuing this mod, then fine, but i wanna be there to watch it fail when it does, so you'll get a pm shortly...
Crollo CrolloTrollo
Posted 14 years ago2010-06-20 00:12:55 UTC Post #282090
Yes We Do.

Wait, what? It doesn't work everywhere? Where's my bug report form?
Posted 14 years ago2010-06-20 00:52:28 UTC Post #282095
It can be done.
The levels will have to be split so terribly.

How about this;
Make what you THINK half life 3 should be, in the best source engine out there.

Although, i'd like to see a goldsource-coded gravity gun.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-06-20 00:57:02 UTC Post #282096
[lightbluewithahintofgrey]What a gyp.[/lightbluewithahintofgrey]
Jessie JessieTrans Rights <3
Posted 14 years ago2010-06-20 01:18:43 UTC Post #282099
Darkie, what is that in your avatar?

OH GOD, I HATE THOSE THINGS, THEYRE JUST TOO CUTE TO KILL DAMNIT, ESPECIALLY WHEN THEYRE WITH THEIR MOTHER CHICKEN ROBOT THINGYS, YOU CANT KILL A KID IN FRONT OF ITS MOMMY!
Crollo CrolloTrollo
Posted 14 years ago2010-06-20 01:22:33 UTC Post #282100
This is more of a demake than a remake. And demakes suck. Trying to say that this is similar to Black Mesa is incorrect, as instead of doing all your own media (models, voice, textures, etc), all you'll do is use conversion tools. Not only do they give bad results, it's entirely illegal.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-06-20 02:19:20 UTC Post #282101
Although, i'd like to see a goldsource-coded gravity gun.
There's an AMXX plugin for that. It's pretty primitive, but hey.
Posted 14 years ago2010-06-20 06:23:01 UTC Post #282107
Penguinboy, we aren't converting anything, we're making all our own assets.
Posted 14 years ago2010-06-20 06:35:34 UTC Post #282108
Oh jeeze, he's only took attension to Penguinboy's post. o.0
Moaby MoabyMk. III
Posted 14 years ago2010-06-20 07:49:30 UTC Post #282113
No, he only replied to Pengiunboy's post.
I really don't see why there's so much hostility, to be honest. If their team wants to do it, let them do it.
And yes, there is a team.
Good luck, but my position stays the same as it was when the project started on the BM forums. Can't help you. My Goldsource days are pretty much over.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-06-20 07:53:59 UTC Post #282114
Don't know if that's better or worse. It's just so extremely pointless - you say you're going to recreate an entire, (relatively) modern game, from scratch, in an engine that is 12 years old. Not only do I expect you not to have the funding and/or interest to achieve such a thing, I also expect that your target audience is near zero.

And what, I ask, is the overall reasoning behind such a mod? Everybody who is interested has already played HL2. You will not impress any possible employers in the industry. You are taking a new game, coating it in rust, and trying to pass it off as something good. It is, in my opinion, an insult to Half-Life 2, the developers, and the modding community in general.

Projects like this leave a bad taste in my mouth.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-06-20 07:59:33 UTC Post #282115
Hard-coded spirit of halflife can contain primitive physics.
[EDIT] This thread is hot.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-06-20 08:03:04 UTC Post #282116
I also expect that your target audience is near zero.
But if the mod does finish(even if only a few maps are released), a good part of half-life mappers and nostalgics WILL SURELY play this.
You are taking a new game, coating it in rust, and trying to pass it off as something good.
Steampunk ftw.

[EDIT] .... I thought I was editing. Sorry.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-06-20 11:57:30 UTC Post #282126
For such a "pointless endeavor" this thread has sure attracted a lot of attention. i honestly didn't know there were that many active members here, lol.

)

Agrees with rimrook: the best you could ever hope to achieve from this project imo would as a goof or a stunt... It's one thing if you already did this and were showing it off, you'd probably get some positive reception, but to try recruiting for such a thing is just ridiculous.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-06-20 13:22:18 UTC Post #282128
So far, as many times as projects like these have popped up, I've yet to see a legitimate, GOOD, set of screenshots of some levels.

According to your page, you have 3 level designers and 4 texture artists. If you guys were REALLY into this, you'd have a shit ton of work going on already.
Posted 14 years ago2010-06-20 14:07:11 UTC Post #282132
You think they would.

But, this is going to crash and burn like the others. Not saying I wouldn't like to see half-life2 on goldsrc. I'm just saying it's a bit far fetched.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-06-20 14:15:48 UTC Post #282133
The true pylons of mod creating are the programmers and 3D artists actually :).
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-06-20 14:40:09 UTC Post #282138
You must construct additional pylons.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-06-20 18:27:17 UTC Post #282171
Here, i made you a really crappy logo and world mesh for the spas 12.
User posted image
Crollo CrolloTrollo
Posted 14 years ago2010-06-20 18:50:51 UTC Post #282172
Only guessing, but I'd say they have a logo.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-06-20 20:10:30 UTC Post #282175
Isn't that (Literally) valve's logo for half life 1\source or whatever, only rotated and turned yellow?

I prefer mine.

EDIT: Basic texture going, not sure if it looks anything like half life 2's shotgun, but i can change the brightness of the parts later on.
User posted image
Crollo CrolloTrollo
Posted 14 years ago2010-06-20 22:05:04 UTC Post #282177
But, this is going to crash and burn like the others. Not saying I wouldn't like to see half-life2 on goldsrc. I'm just saying it's a bit far fetched.
The Russians attempting to conceal the Chernobyl NPP explosion was far fetched. This is plain nuts.
Posted 14 years ago2010-06-21 02:49:01 UTC Post #282191
crollo, Half-Life's logo was lambda surrounded by a plain circle, not touching it. Half-Life Source's logo had the point at the top right, with an S inside it. I'm not too keen on your logo, red seems like a strange choice, and your lambda is clearly a very different font to that which Valve uses.

And why are you trying to contribute after all the sh*t-posting and negativity you've expressed so far?
Posted 14 years ago2010-06-21 03:12:13 UTC Post #282192
Calm down, i have not posted a single negative thing about your mod so far, other then one off topic post about darkies avatar.

As for the logo, i chose red because it was originally orange, but turned red due to the fact that the layer blend mode was set to 'multiply', and the lambda font?
I figured you might as well make something unique to your mod.

Be thankful i contributed at all, as nobody else will be willing to considering the extreme negativity to the idea alone.
Crollo CrolloTrollo
Posted 14 years ago2010-06-21 04:08:25 UTC Post #282193
Oh no....

No no no....
If you insist on continuing this mod, then fine, but i wanna be there to watch it fail when it does, so you'll get a pm shortly...
Sounds like negativty to me... :\

But if you want to contribute, please join our forums and post an application:

http://www.hl2goldsrc.com/forums/
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