Sky see through Created 19 years ago2004-05-22 19:36:17 UTC by BrattyLord BrattyLord

Created 19 years ago2004-05-22 19:36:17 UTC by BrattyLord BrattyLord

Posted 19 years ago2004-05-22 19:36:17 UTC Post #28286
I am making a really cool outdoor adventure, Conflict Desert Storm and have a problem. I have sky around one of my outside parts, and an invisable wall in front of it so that you can't walk off into the sky (If you have enoigh patience to run up a steep slope to try to mess up the game). When I look out through the sky, I can see the rest of the map. It looks ugly since it is the outside of an indoor part, How do I make it so I can't see it?
Posted 19 years ago2004-05-22 21:02:13 UTC Post #28293
You don't !
Seeing the rest of the map is just the way that sky works...

Sky is automatically Clipped by ZHLT 253 1.7
So there is no way you can run off into the sky, but I think I know what you mean... you don't want your players up there.
Change the clip brush.
Place it below the sky, so that the player will never be able to look through.
Posted 19 years ago2004-05-22 21:48:57 UTC Post #28301
Sky also appears see-through if you haven't done a full vis. It's only a problem if you still see it after the full vis is done.
Posted 19 years ago2004-05-22 23:16:37 UTC Post #28313
well, it makes the sky like a "water" thing
Posted 19 years ago2004-05-23 03:28:27 UTC Post #28331
and it happends when you put a { textured brush in front of the sky
Posted 19 years ago2004-05-23 10:13:13 UTC Post #28354
Sky IS see-trough. Only because VIS makes the engine not render the complete level at once you don't see other parts of the level trough it. Unless they are in the visible leafs, e.g. the engine thinks they're visible to the player.

It doesn't specifically happen when you put a ( textured brush in front of the player. I know, Pepper, this occurred in your second lobby map. The inside of the lobby was rendered by the engine because it was in the visible region at that moment. When you remove those { textured brushes, you still have the same effect. Solution for you: make walls that extend beyond the sky, so that the lobby is actually a building with walls on the side, and put sky brushes so that you can see this wall. Your problem solved and it looks like it's actually a building instead of a flat front wall with a lobby behind it.
Posted 19 years ago2004-05-23 10:41:59 UTC Post #28365
actualy i ahd put a extra wall in frotn if ti but it dindt worked
Posted 19 years ago2004-05-23 11:14:49 UTC Post #28368
Make sure that wall is seen, e.g. don't leave the sky brushes like they are but construct it so that this wall IS compiled. You probably put a brush between it but either that brush probably wasn't in the visible region when you looked trough the sky.

Pepper, die skybrushes naast de voorgevel moet je weghalen. Dan voeg je muren toe aan de zijkant van het gebouw (die dus dan de binnenkant verbergen a.h.w.). Daarna bouw je weer skybrushes maar zo dat die buitenkant van het gebouw (dus die zijkanten die je net hebt toegevoegd) zichtbaar is. Snapst em?
Posted 19 years ago2004-05-23 19:49:29 UTC Post #28417
I'll just make cool looking sand dunes over the part you're not suppose to see. Thnks all.
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