several buttons for one door. Created 19 years ago2004-05-28 03:29:35 UTC by umbrood umbrood

Created 19 years ago2004-05-28 03:29:35 UTC by umbrood umbrood

Posted 19 years ago2004-05-28 03:29:35 UTC Post #29018
Now its not as easy as topic indicates. :)

I have a door that only should open if several buttons are triggered within a given timeframe. Example map here:

www.algonet.se/~umbra/hlstuff/testswitch.rar

Is there an entity that have several masters for example, and all needs to be on for it to trigger? Maybe one can make one to behave that way, but im practically clutching at straws here.

Anything to just point me in the right direction would be greatly appreciated.

Yours
Umbrood
Posted 19 years ago2004-05-28 04:08:25 UTC Post #29019
Figured it out, apologize for posting prematurely..
Posted 19 years ago2004-05-28 05:28:50 UTC Post #29024
Thats the way! Nice to hear you figured it out. One point though: When your posting maps on the net, use Winzip to zip your files as it is the probably the most popular program. Besides, TWHL uses zip files!
AJ AJGlorious Overlord
Posted 19 years ago2004-05-28 05:36:00 UTC Post #29025
But, rar is better, winzip give me that creepy M$ feeling as well :)

Allthough I can choose zip from within winrar to, i shall do that. Winzip do not open rar files? (havent used it for ages)

And yes, I should have waited before I asked, but judging from related posts and whatnot it was extremely difficult to achieve so i didnt even dare start trying. Allthough hard it was not impossible to figure, even for a noob. :)
Posted 19 years ago2004-05-28 10:07:02 UTC Post #29041
Then how did you finally do it? By letting all the buttons target a multisource and have that multisource target the door?
Posted 19 years ago2004-05-28 10:12:16 UTC Post #29042
Or did you use a more complex technique? I've taken a look at that .rmf of yours and it's well, quite more complex than necessary. So I'd like to know how you solved it now... :)
Posted 19 years ago2004-05-30 01:10:53 UTC Post #29228
The reason it looks as it does is that while testing I prefab what is going to be in the final map. And there I want the levers to be behind crystals of sort. To kill 2 birds with one stone so to speak. :)

But, it turns out a multisource will not trigger until all ents connected to it have been triggerd. And as the levers are actually func_door_rotating I just set the closing time low enough that one person will not be able to do it alone. (this is for svencoop btw). In my case 10 seconds, when door/lever closes it also resets from the multisource, so all 3 levers needs to be "open" at the same time for the door to open.

I updated the rar, (yes, im gonna stick to rar. :) ) to the finnished state, actually thought of making a tutorial of it but my pedagogical skills is somewhat lacking. I shall see what I can do as this is often asked for but I could not find any real info about it, except a guide on how to make a numerical keypad to open a door with number combo. And that was like a hundred times more complex, this is a useful in between solution.

yours
Umbrood

PS: Hehe, yes I used a multisource, doh, did not see that Captain, sorry.
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