Are clip brushes really necessary to stop the player from touching "in this case" the sky box. I know you used to be able to go through it but not anymore. I want my map to appear to have as little solids bc it is for the 30 brush comp. and if I can avoid having the 6 brush clip box I will do so.
Also does texture affect the gauss's ricochet ammount? On a map I just made I have a texture that is extremely reflective to it. It is a beige colored large texture 256x256 I think that is scaled down to .20 x .20.