The model problem in cs1.6 Created 13 years ago2011-04-10 08:46:56 UTC by Huseyn26 Huseyn26

Created 13 years ago2011-04-10 08:46:56 UTC by Huseyn26 Huseyn26

Posted 13 years ago2011-04-10 08:46:56 UTC Post #293299
I am have model problem.I create cycler_sprite and 1 block.I select my model and block texture.Block texture is {blue (this is invisible).And plant the model in block.select block and press tie to entity.This take many times.And this don't good.If you have new fgd. please give this fgd. :)
Posted 13 years ago2011-04-10 08:53:50 UTC Post #293300
You mean it's repetitive to put a cycler_sprite inside an invisible solid wall every time you want to put a model on your map?
Well, there isn't a fgd. that "automates" this process if this is what you want(I don't think you can code a fgd that automatically puts a cycler_sprite in an invisible func_wall anyway).

The fastest way to do it is copy-pasting that block ;).
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-10 09:34:52 UTC Post #293303
Yes my english is bad.

Do you want what to say?I did not understand you.I am understand:I am do the true metod.Yes?
Posted 13 years ago2011-04-10 09:56:28 UTC Post #293305
Do you speak other languages? Like french, maybe?
Do you want what to say?I did not understand you.I am understand:I am do the true metod.Yes?
What did you want to say? I did not understand you. I did understand this: I am following the correct method, right? 
Is that want you meant up there?
Yeah, you're following the correct method. Just don't spam maps with models, goldsource is not so good at rendering a lot of models in a scene.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-10 10:10:17 UTC Post #293306
Thanks
Posted 13 years ago2011-04-10 13:03:30 UTC Post #293308
Yes my english is bad.
I wouldn't call it English.
Posted 13 years ago2011-04-10 16:00:54 UTC Post #293315
Location: Azerbaijan. I wouldn't bet on anyone else here understanding Azerbaijani.

So, Huseyn26: Do you know any other languages besides Azerbaijani and English?

What I guess you meant is that you click "tie to entity" and nothing happens. Make sure Ignore Groups is not selected (the [ig] button at the top of the screen).
Posted 13 years ago2011-04-11 09:10:33 UTC Post #293380
Yes I am speak in Turkish.And you look the texture group,Vis groups,Browse and replace buttons.Under the this things you see toWorld and toEntity.

tie to entity = toEntity

If you click this button and you don't see something,you do this : create the block and select this block and click the toEntity button.

Yes my sentences don't have full means.
Posted 13 years ago2011-04-11 09:16:02 UTC Post #293381
I am say my joke :

If you say:I am clever.This is false
If you say:I am fool.This is true
If you don't say this things,you don't have head
If you have head,this head is empty
Posted 13 years ago2011-04-11 10:08:37 UTC Post #293385
I don't get it.
Crollo CrolloTrollo
Posted 13 years ago2011-04-11 10:13:38 UTC Post #293387
What you get?
Posted 13 years ago2011-04-11 10:17:27 UTC Post #293388
Do I get head? :D
Posted 13 years ago2011-04-11 10:30:07 UTC Post #293390
No you don't get head.If you don't say thing,so you dont have head
Posted 13 years ago2011-04-11 10:42:42 UTC Post #293391
this is joke,i am don't send this message to somebody
Posted 13 years ago2011-04-11 10:44:03 UTC Post #293393
write something.this joke is funny?
Posted 13 years ago2011-04-11 10:50:16 UTC Post #293394
Don't double-post. If you're the last person to post, you can edit a post by clicking the edit link (it's next to your username).
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-04-11 11:24:18 UTC Post #293396
I am don't write two post.I am click "Edit" button
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