Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 13 years ago2011-04-11 19:25:56 UTC Post #293435
Since when does anti aliasing look like this:
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I always thought it looked something like this:
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Crollo CrolloTrollo
Posted 13 years ago2011-04-11 19:57:52 UTC Post #293438
Stop Crolling.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-04-11 20:06:44 UTC Post #293439
Oh my god... he's genuinely retarded.
Posted 13 years ago2011-04-11 20:25:04 UTC Post #293440
I was actually trying to tell by the textures :P.
That was what I was trying to do. I think I recognise them, it should be goldsource.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-04-11 20:45:56 UTC Post #293441
Wait, those edges are clearly blured.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-11 21:13:07 UTC Post #293442
No they're just enlarged.
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Crollo CrolloTrollo
Posted 13 years ago2011-04-11 23:27:46 UTC Post #293445
The textures are custom. Anyway, congratulations to everyone who said Source. You can hold your head high and say "I am completely and utterly wrong!"

It's GoldSource. The image has been cropped but not resized at all.
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-04-12 10:14:53 UTC Post #293453
So you turned on anti-aliasing in your graphics card control panel?
Posted 13 years ago2011-04-12 11:23:48 UTC Post #293455
Yeah, anti-aliasing is turned on. :)

My point has been made though, unless there is a definitive texture or model in place it can be harder to differentiate GoldSource and Source. :)
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-04-13 01:36:33 UTC Post #293477
Posted 13 years ago2011-04-13 05:15:44 UTC Post #293479
That's not looking too bad FourNExclamationmarkMFourTZeroR

I would get some frames around those windows at the top though.
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-04-13 12:36:35 UTC Post #293490
Top left of the first picture makes me think Wolfenstein 3D.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-04-13 13:14:15 UTC Post #293493
QFT urby. it's amazing what even a window sil adds to a window.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-13 13:30:27 UTC Post #293495
Moder houses has no sill. But I will try to make frames.
Posted 13 years ago2011-04-14 00:44:15 UTC Post #293511
I'm about to finish my map de_unit. Here some of the latest screenshots:
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Criticize me.

P.S.: Fence is missing in second from bottom picture.
P.P.S.: Is there is any way to make water clear but more realistic? Now its func_water, render mode - additive, FX Amount 255.
Posted 13 years ago2011-04-14 00:48:02 UTC Post #293512
Very creative, but look at the size of your players compared to the props!
The oil drums are the size of people and the truck is about twice as big as a real one.

for water, I generally use RenderMode: Texture and FX Amount: 60
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-14 06:47:31 UTC Post #293520
First thing that strikes me is that the ground joins to the buildings way too neatly, particularly in the first two screenshots. It needs a trim or something else along those lines. The map in general looks great, but that could put someone off.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-04-14 17:06:09 UTC Post #293524
Wish i could see them 4N!M4T0R, but my current location is blocking ImageShack..

'(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-04-14 18:46:36 UTC Post #293525
but my current location is blocking ImageShack..
So use proxy.org?
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-16 08:19:34 UTC Post #293532
Posted 13 years ago2011-04-20 20:23:56 UTC Post #293750
This is some sort of small Black Mesa sitting room. And no I haven't played Portal 2. The wall poster idea came long ago when I saw movie called Scarface. Originally this room came from a dream which I dreamed few years ago. It is probably going to be in my upcoming HLDM map. So my little lovely room:
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Posted 13 years ago2011-04-23 02:57:30 UTC Post #293799
looking superb, ninja.
Interested in seeing where that map goes, Dragos.
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Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-23 09:01:40 UTC Post #293802
Heavy WIP portal 2 map.
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And no hunter , I will not stop reading your URLs.
Instant Mix Instant MixTitle commitment issues
Posted 13 years ago2011-04-23 19:29:43 UTC Post #293822
Looks pretty realistic, Huntey. The textures are a bit too plain and clean though. I suspect you are going to use decal textures?
Posted 13 years ago2011-04-24 04:24:29 UTC Post #293831
Hey Huntey, that looks shit.

Shit hot!
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-04-24 04:25:38 UTC Post #293832
You must have a lot off chili if your shit is above room temperature.
Crollo CrolloTrollo
Posted 13 years ago2011-04-24 05:07:31 UTC Post #293835
The sidewalk corners are a bit too square, real life ones are rounded off.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-04-24 05:30:11 UTC Post #293836
Nice map huntey, the windows on the left don't seem as good as the rest of the map though.

Nice map ninja defuse as well!
Skals SkalsLevel Designer
Posted 13 years ago2011-04-24 05:48:07 UTC Post #293837
Something in the making. (click the image not the writing below)

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Skals SkalsLevel Designer
Posted 13 years ago2011-04-24 15:49:32 UTC Post #293855
CS 1.6 Map in the works.
Currently titled de_minecart - might change it to coal or something.
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Things to do:
Round off those cave edges
Make minecart paths/ debris scattered about
Add more detail / props / cover objects
Playtest for balance
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-24 15:50:03 UTC Post #293856
If you're making the func_train cart, you're awesome and I can't wait to play it on the TWHL cs server :P.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-04-24 15:52:35 UTC Post #293857
I'm not sure if im going to make them ridable..
I suppose i could. But we'll see where the playtesting takes us.
Right now you can't even enter the carts (too tall). so i don't know how you'll exit them.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-04-24 16:17:21 UTC Post #293859
that looks sweet tetsu0(specially the second one)! Isn't it funny how some of us come back to goldsrc mapping after migrating to Source!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-04-24 19:14:45 UTC Post #293866
Back in the days of omega_assault I thought it would be awesome to have a mine and rideable carts with which to run over other players. But I never managed to make a decent cart, and I didn't even start with the mine.

/me votes for func_train carts

(note: can't see the screenshots, my post is based off the other posts)
Posted 13 years ago2011-04-25 16:45:20 UTC Post #293896
Isn't it funny how some of us come back to goldsrc mapping after migrating to Source!
I never moved on. Goldsource all the way baby! Yeah! I'm just dedicated*.

*Old and set in my ways.
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-04-25 19:29:57 UTC Post #293903
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Better lightning coming soon.
Posted 13 years ago2011-04-25 20:16:17 UTC Post #293907
that looks great 4N!M4T0R =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-04-26 06:27:35 UTC Post #293929
Thank you. It will be abandoned bunker with barrels of biotoxins that terrorists will try to destroy. I hope map name de_venom is not taken yet.
Posted 13 years ago2011-04-26 10:54:27 UTC Post #293933
Nice work on the detail. But I think there is a bit too much contrast among your textures and the lighting looks way too bright for an abandoned bunker. Consider more but less bright and smaller light sources. You could make some light coming from holes to outside. You could also try putting some temporary lamps. Something like this one:
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Use google images for ideas and to see how real abandoned bunkers look.
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Posted 13 years ago2011-04-26 12:34:48 UTC Post #293934
Thats pretty awesome animator, i love it.

Also those bunker pics are cool O_o
Stojke StojkeUnreal
Posted 13 years ago2011-04-27 13:09:49 UTC Post #293955
Wow Dragos!!! The lighting is pretty incredible in those pics!!! What engine is that!!!

( waits for stupid people to chime in and call me an idiot )
monster_urby monster_urbyGoldsourcerer
Posted 13 years ago2011-04-27 16:20:29 UTC Post #293958
GZOOM.

Also dragos, it's a fullbright map... And yes, I'm quite looking forward to lightning, but you should probably work on the lighting first animator.
Crollo CrolloTrollo
Posted 13 years ago2011-04-27 18:55:45 UTC Post #293963
It's not fullbright.
Posted 13 years ago2011-04-27 22:36:45 UTC Post #293968
The room I'm standing in that picture has no ceiling and it is default sky, that is why its so bright. I will come back tomorrow with more progress if you guys like it that much :)

That is how it looks now from other side:
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Posted 13 years ago2011-04-28 02:56:55 UTC Post #293976
@Urby
It must be Source.
Posted 13 years ago2011-04-28 08:07:30 UTC Post #293983
GZOOM.

Also dragos, it's a fullbright map... And yes, I'm quite looking forward to lightning, but you should probably work on the lighting first animator.
u r completely wrong the map is not fullbright &_&
Posted 13 years ago2011-04-28 09:01:16 UTC Post #293984
To tell you the truth I don't really like it and I'll tell you why. What is the purpose of this hallway? What I mean is that if this is an abandoned subway (as far as we talked) then you should make places which belong to a subway. For example: lobbies, control rooms, restrooms, maintenance rooms and so on. Not hallways just for the sake of hallways with useless yellow stripes on the floor. And this can be very easily fixed - USE GOOGLE IMAGES.
Posted 13 years ago2011-04-28 22:02:34 UTC Post #294030
I don't see big differences between mine hallway and hallways in your pictures.
Posted 13 years ago2011-04-29 15:50:34 UTC Post #294062
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Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-04-29 16:27:34 UTC Post #294064
I demand the .rmf so that i may touch it. =)

You should add that to zeeba's Hammer Shots thread!
Captain Terror Captain Terrorwhen a man loves a woman
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