newbie here (probably a dumb question) Created 13 years ago2011-05-19 10:16:25 UTC by Priest Priest

Created 13 years ago2011-05-19 10:16:25 UTC by Priest Priest

Posted 13 years ago2011-05-19 10:16:25 UTC Post #294786
Hi im new to the site and new to mapping. Ive been racking mx brains and searching google for days now. I really want to put a sniper rifle into my HL1 map is this possible or am i just wasting my time. im not using steam by the way. thanks in advance.
Posted 13 years ago2011-05-19 10:20:17 UTC Post #294787
Hai priest!

Func_tank

If you still get stuck, you could also decompile cs_bank and see how they did there 50cal (i think it was bank..)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-19 10:25:07 UTC Post #294788
Is it a CS map maybe?
Stojke StojkeUnreal
Posted 13 years ago2011-05-19 10:33:51 UTC Post #294789
Sorry I think I might not have been clear I dont mean a static like the 50 cal I mean a rifle I can pick up and carry like in opfor. Thanks anyway tho. I just thought maybe i should install cs and map what im trying for that.
Posted 13 years ago2011-05-19 10:57:34 UTC Post #294791
You cant have weapons from different games.
Stojke StojkeUnreal
Posted 13 years ago2011-05-19 11:01:53 UTC Post #294792
You could just make an opfor map though. Nothing REALLY changes between them.

Course, that might not be possible. Just a thought though.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-05-19 11:04:30 UTC Post #294793
ya no.. sorry.

Stojke: could you just use a model/sound replacement for say, the crossbow? (since the crossbow pretty much behaves like a sniper rifle)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-19 11:07:09 UTC Post #294794
A sniper rifle with exploding bolts?
Jessie JessieTrans Rights <3
Posted 13 years ago2011-05-19 11:16:11 UTC Post #294795
Unfortunately, there's no way to do this without custom code. I think there's a few tutorials out on the web on how to add a sniper rifle to HL1, but it involves getting down and dirty with some C++ programming.

You could try to use CapT's model-switching trick, but it's a bit dodgy and you won't get the expected behaviour of a sniper rifle.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-19 11:43:27 UTC Post #294797
I tried searching for a model replacement on gamebanana, but fuck me if i couldn't find the forum search! I browsed through skins and could only find a crossbow replacement for HL2. =(

PB: You'd only be able to use the coded Sniper weapon in SP, correcto?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-19 11:47:04 UTC Post #294798
Correct, CapT.
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-05-19 12:21:19 UTC Post #294799
ok thanks im just tryin to make a wholly unoriginal sp zombie survival map and thought a sniper rifle would be cool
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