A way to untoggle NPC of Animation? Created 12 years ago2011-09-05 03:57:38 UTC by 23-down 23-down

Created 12 years ago2011-09-05 03:57:38 UTC by 23-down 23-down

Posted 12 years ago2011-09-05 03:57:53 UTC Post #298654
Hey People...

I'm currently experimenting to untoggle several npcs of animations I gave them. I have 2 soldiers which are idling in "Crouching_idle". But after several seconds later I want them to get a new movement order.

That however wont work so far.

I've tried following things that far: Giving them a new animation so that they stand up and hopefully are able to walk again. But they refuse to play the animation.

Gave them the new movement order also here no reaction to the animation behaviour.

Any ideas? The scneario is one where you're in a squad of soldiers and I want a lot of squad action similiar to Bootleg Squadrog mod.
Posted 12 years ago2011-09-05 10:37:27 UTC Post #298664
I haven't messed with idle animations for a long time but I think I remember how this works.

Have the idle sequence playing by default and set the target field to the name of the animation you want the grunts to play after idling. Then, create a trigger which targets the IDLE sequence. This should stop the NPC looping that animation and it will then trigger the next sequence.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2011-09-06 00:39:16 UTC Post #298683
Interesting thx I will try that.

But how shall I play an animation by default? You mean without any scripted_sequence?
Posted 12 years ago2011-09-06 10:25:46 UTC Post #298691
No. Have the idle animation (scripted_sequence) working the way you have it now, from when the map loads.
monster_urby monster_urbyGoldsourcerer
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