Created 13 years ago2011-09-11 13:41:33 UTC by Bruce
I made and compiled mathematically correct spheres and domes with hundreds of polygons without a single lighting bug.Cool. I think you should put a load of this stuff together and compile it, then post it in the example maps vault.
I'm calm as hellI don't know how to interpret this because I'm not an expert at English language.
platoon: I'm showing texture work, not architecture. Maybe you're confusing this with Source's displacements?Wait, I think I misinterpreted the whole thread. I thought the thread was a joke.
I've tried that kind of architecture on Source. The compiler crashed.
Then you suck. This is nothing. I made and compiled mathematically correct spheres and domes with hundreds of polygons without a single lighting bug.Allow me to retort: I joked. I'm sorry for confusing you.
posts 5-9 made me lol quite a bitSame. Dragos your architecture work is awesome, but creating a whole map with that kind of detail seems, Shaky? I suppose.
What I mean, is that you can create a map which will look 100 times better than a map with 100 times more polys. It's all about efficiency.I understand that the 100 polys map can have a FOC of 100, greatly surpassing the 7 of the 12800 polys(about 100 more polys). Holy shit, that means I can actually create a map with 100 polys that looks like one with 100*(2^100) polys?
Dragos is obviously all about bragging, and not so much sharing, and therefore I consider him a douche who most likely wears his sunglasses indoors.This.
BUAHHHH and U can't do it BUAHHHH! and you know why? BUAHHHHHHHHH! CAUSE I'M BETTER THAN U BUAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHhh