Created 16 years ago2007-12-16 00:58:58 UTC by doodle
Love dedicated textures like this.Same - I feel like I have a really good workflow sorted out where I can just close hammer for 20 mins, make a texture I need and be using it within half an hour.
a quarter would be enough and the texture would weight 4 times less.True, but this way I can put it on one brush, rather than 4. Also the bevel wouldn't tile very well if it was just a quarter which would lessen the 3D effect.
I wonder if we can achieve the same effect in Source?Yes, a lot more easily because you could use alpha channels rather than indexed blue.
you should improve a bit more on that area and make a wallpaper.I'll be improving the area for The Core, but all my media shots are 1920 x 1080 so if people want to use them as wallpapers they can!
True, but this way I can put it on one brush, rather than 4.It's chopped in to at least 4 faces anyway. Default -subdivide is 240, but everyone should use 256 because it's a cleaner number thus will sync better with textures in power of two (64, 128, 256) and will decrease w_poly. 256 is the biggest you can use.
I would really suggest some different textures, perhaps it's just me but I can't stand most of the Source textures. At least the retail ones anyways.Have to agree on this, the HL2 ported textures look absolute shit in GS (way too fuzzy) - even some of the HL textures look better because they were designed for lower resolution. Might just need to sharpen the Source ones after down-rezing them to avoid the extreme fuzziness, but still...
SnC games has a twitter account? news to me.Sigh. It's right at the top of the Core's MODDB page.
http://img443.imageshack.us/img443/5180/etapecentreorig0024cr.jpgAdd some tiny shrubs on the grassy parts, maybe some decals of graffiti, and perhaps some pipes and external building units?