Is there any way to exceed the number of entities and still compile the map fine?
In AMXX, you can do so with a parameter named "-num_edicts", are there any similar ways to do it in VHE? Perhaps some special compiler of some sort?
Created 12 years ago2012-02-25 22:44:46 UTC by xzec
It's threads like these that make me think we should bundle all the latest tools, all the FGDs, vhe model support, compilator, etc, etc and make it available with perhaps a slight refit of Andy's "in the beginning" tutorial.Oh my god yes. TWHL should definitely have a starter pack for Goldsource. That would be so useful for people just starting out.
SolidBSP [hull 0] 182 (0.03 seconds)
BSP generation successful, writing portal file 'C:CSValve Hammer Editormapshe_test2.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4048,-16,932)(-4047,3248,1060) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4048,-16,-548)(-4047,3248,-348) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
217 (0.04 seconds)
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4064,-32,928)(-4063,3264,1056) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4064,-32,-544)(-4063,3264,-352) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
223 (0.04 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4048,-16,914)(-4047,3248,1042) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4048,-16,-530)(-4047,3248,-366) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
217 (0.04 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4048,-16,-420)(-4047,3248,-332) in hull 1 of model 11 (entity: classname "trigger_hurt", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4064,-32,-416)(-4063,3264,-336) in hull 2 of model 11 (entity: classname "trigger_hurt", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (4048,-16,-402)(-4047,3248,-350) in hull 3 of model 11 (entity: classname "trigger_hurt", origin "", targetname "")
Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity
Are you sure it's possible to exceed the brush-based entity limit, which is around 4-500? The only limits I see they exceeds are texture and light.I have probably over 900 brush-based entities. =