Hi, I have a few mapping questions. I would be glad to have them answered.
First: Sinks. How do I make sinks so water will appear under the faucet when it is turned on? Which entities are involved? Etc.
Second: Flashlights. How would I go about making a simple flashlight? Which entities would I use to create a 'ray/beam' light effect and would the flashlight itself be created using brushes?
Third: Dryers/Toilets etc. How could I, using entities, create the effect of a dryer turning on (sound) when a button is pressed? Same for the flushing of a toilet.
Thanks.