[quote]
** Executing...
** Command: "e:grysteamsteamappsrandallmensourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "e:grysteamsteamappsrandallmencounter-strike sourcecstrike" "C:Documents and SettingsDamianDesktopninjamenteam_mapping_010.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: e:grysteamsteamappsrandallmencounter-strike sourcecstrikematerials
Loading C:Documents and SettingsDamianDesktopninjamenteam_mapping_010.vmf
Can't find surfaceprop stone for material STONE/INFTRIMA, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:grysteamsteamappsrandallmencounter-strike sourcecstrikegameinfo.txt
Patching WVT material: maps/team_mapping_010/de_tides/blend_concrete_dirt_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked
**Entity info_player_start (-1480.00 626.26 -228.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 38.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 3584.0 630.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1504.0 3072.0 -456.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2016.0 3072.0 -456.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1520.0 3072.0 -192.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2032.0 3072.0 -192.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1520.0 3072.0 328.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2032.0 3072.0 328.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
** Suppressing further FindPortalSide errors.... **Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 650 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (602784 bytes)
Error! To use model "models/props_c17/door01_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/door01_left.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
10
Compacting texture/material tables...
Reduced 1595 texinfos to 946
Reduced 165 texdatas to 141 (4863 bytes to 4244)
Writing C:Documents and SettingsDamianDesktopninjamenteam_mapping_010.bsp
15 seconds elapsed
** Executing...
** Command: "e:grysteamsteamappsrandallmensourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "e:grysteamsteamappsrandallmencounter-strike sourcecstrike" "C:Documents and SettingsDamianDesktopninjamenteam_mapping_010"
Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:documents and settingsdamiandesktopninjamenteam_mapping_010.bsp
reading c:documents and settingsdamiandesktopninjamenteam_mapping_010.prt
LoadPortals: couldn't read c:documents and settingsdamiandesktopninjamenteam_mapping_010.prt
** Executing...
** Command: "e:grysteamsteamappsrandallmensourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "e:grysteamsteamappsrandallmencounter-strike sourcecstrike" "C:Documents and SettingsDamianDesktopninjamenteam_mapping_010"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:documents and settingsdamiandesktopninjamenteam_mapping_010.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.73 seconds)
7416 faces
1 degenerate faces
689861 square feet [99340112.00 square inches]
24 Displacements
16587 Square Feet [2388617.75 Square Inches]
sun extent from map=0.017452
57 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (97)
Build Patch/Sample Hash Table(s).....Done<0.0452 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (91)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 59/1024 2832/49152 ( 5.8%)
brushes 1584/8192 19008/98304 (19.3%)
brushsides 11895/65536 95160/524288 (18.2%)
planes 5460/65536 109200/1310720 ( 8.3%)
vertexes 12608/65536 151296/786432 (19.2%)
nodes 3568/65536 114176/2097152 ( 5.4%)
texinfos 946/12288 68112/884736 ( 7.7%)
texdata 141/2048 4512/65536 ( 6.9%)
dispinfos 24/0 4224/0 ( 0.0%)
disp_verts 1944/0 38880/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 43640/0 43640/0 ( 0.0%)
faces 7416/65536 415296/3670016 (11.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4243/65536 237608/3670016 ( 6.5%)
leaves 3628/65536 116096/2097152 ( 5.5%)
leaffaces 8760/65536 17520/131072 (13.4%)
leafbrushes 2806/65536 5612/131072 ( 4.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 52990/512000 211960/2048000 (10.3%)
edges 32413/256000 129652/1024000 (12.7%)
LDR worldlights 57/8192 5016/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 747/32768 7470/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13764/65536 27528/131072 (21.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 13/512 4576/180224 ( 2.5%)
LDR lightdata [variable] 10865700/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 136371/393216 (34.7%)
LDR ambient table 3628/65536 14512/262144 ( 5.5%)
HDR ambient table 3628/65536 14512/262144 ( 5.5%)
LDR leaf ambient 14782/65536 413896/1835008 (22.6%)
HDR leaf ambient 3628/65536 101584/1835008 ( 5.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24600 ( 0.0%)
pakfile [variable] 182170/0 ( 0.0%)
physics [variable] 602784/4194304 (14.4%)
physics terrain [variable] 7028/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 20972
Writing c:documents and settingsdamiandesktopninjamenteam_mapping_010.bsp
3 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsDamianDesktopninjamenteam_mapping_010.bsp" "e:grysteamsteamappsrandallmencounter-strike sourcecstrikemapsteam_mapping_010.bsp"
[/quote]