Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 11 years ago2012-04-07 12:39:36 UTC Post #305044
Not bad, Joe. It's indirectly inspired by this old concept art for the 1982 movie Blade Runner, since Deus Ex was inspired by it.

Btw, why are you on 16-bit color?
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Posted 11 years ago2012-04-07 15:11:14 UTC Post #305047
I haven't changed it yet apparently. lol
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 11 years ago2012-04-08 03:55:02 UTC Post #305064
We're desperately trying to get a media release for The Core ready for Monday, so production has increased over the weekend.
A question we sometimes get asked (read: never get asked) is how we keep track of all the mod updates between the three of us. The answer? SVN repository. Here's a few highlights from the revision log, updated every time we save something to the repository.

[quote]
Revision: 101
Author: pkhunter
Date: 11 March 2012 03:11:34
Message:
You think you can trip this hardass motherfucker up just by making my SVN stop working? Ha, bitch, please! Motherfucker aint done shit I just nuked my fuckin folder and downloaded all your shit again. What you got nigger? You aint got SHIT that I aint got because this g-unit playa just re-downloaded all y'all. Oh and you think that's all I got? You think I only got what you spoon-feed me? Fuck yourself sideways, nigga, I got ma own shit too and this shit beyond any of all y'all's shit! I'm talkin cendark1, I'm talkin RMF AND BSP up in this bitch. And you niggas just KNOW I aint done til i got ma core2.wad up in y'all's grills. Peace.
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark1.rmf
Modified : /thecore/maps/cendark1.bsp
Deleted : /thecore/submerged.wad
[/quote]

[quote]
Revision: 111
Author: urbanebula
Date: 12 March 2012 23:24:59
Message:
Turned that nasty low-poly hgib model into a lovely chunky fleshy giblet of truth.
Modified : /thecore/models/hgibs.mdl
[/quote]

[quote]
Revision: 132
Author: pkhunter
Date: 20 March 2012 15:54:33
Message:
some sexual ventage in cendark2, combined with some sexual ventage in core2.wad
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.bsp
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.log
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.pln
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.rmf
Modified : /thecore/core2.wad
Modified : /thecore/maps/cendark2.bsp
[/quote]

[quote]
Revision: 135
Author: urbanebula
Date: 20 March 2012 23:07:13
Message:
Broke Archie's map be renaming some textures to have the tc_ prefix. Changed it back before he noticed. I'm like a texture ninja.
Modified : /thecore/core.wad
[/quote]

[quote]
Revision: 152
Author: pkhunter
Date: 08 April 2012 05:40:36
Message:
This update so mighty... You might want to write this down because I'm going to blow your fucking mind. This update so mighty it'll make your puny head spin. I'm talking major updates to cendark2.rmf. I'm talking major updates to core2.wad. I'm talking a brand fucking new ambient sound for industrial machinery. Motherfucker you want more? You don't deserve more.

But the new texture set in core2.wad? The best fucking textures I've ever made, and no doubt.
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.bsp
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.log
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.pln
Modified : /thecore/PROJECT RESOURCES/RMFs/cendark2.rmf
Modified : /thecore/core2.wad
Modified : /thecore/maps/cendark2.bsp
Added : /thecore/maps/graphs/cendark2.nod
Added : /thecore/maps/graphs/cendark2.nrp
Added : /thecore/models/GameCfg.wc
Deleted : /thecore/sound/ambience/horrorstorm.sfk
Added : /thecore/sound/ambience/refinery_loop_1.wav
[/quote]
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-04-08 05:21:12 UTC Post #305065
Motherfucker you want more? You don't deserve more.
LOL
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2012-04-08 06:23:47 UTC Post #305066
And you niggas just KNOW I aint done til i got ma core2.wad up in y'all's grills.
You're an amusingly strange man, Arch. :P
Jessie JessieTrans Rights <3
Posted 11 years ago2012-04-08 08:00:09 UTC Post #305068
Didn't get this at all. However, that raging dude sounds kind of funny.
Posted 11 years ago2012-04-08 09:29:04 UTC Post #305069
Posted 11 years ago2012-04-08 10:04:48 UTC Post #305071
I remember I used SVN in the past for different gmod luamods. Standard PHX models and wiremod mainly, it was a pain in the ass to keep them up-to-date otherwise. Now PHX is integrated in gmod by default, and I think wiremod too.
Striker StrikerI forgot to check the oil pressure
Posted 11 years ago2012-04-08 10:34:05 UTC Post #305072
Archie, your SVN logs always make me smile. The promise of some new media does as well.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2012-04-08 12:43:43 UTC Post #305074
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This is one of the last areas intended for contraption building in gm_abysslift. I just made it and frankly, I'm in a creativity drought season.
It looks too flat, but I don't want to disturb too much its simple functionality, so guys, what do you propose I should do to make this area look more interesting?

I have to finish this map already, I've been working on and off on it for a year now.
Striker StrikerI forgot to check the oil pressure
Posted 11 years ago2012-04-08 16:08:40 UTC Post #305082
Terrible
Posted 11 years ago2012-04-08 17:30:06 UTC Post #305088
I wouldn't use as harsh words as Bruce has but... it definitely needs improvement. More interesting floor , more texture variety , probably a nicer ceiling. What about a rock displacement roof with concrete "girders" going across it?
Instant Mix Instant MixTitle commitment issues
Posted 11 years ago2012-04-08 17:33:10 UTC Post #305089
Maybe try adding a second color of light somewhere? A couple slightly blue but more white spotlights in the corners facing inwards? Something on the floor somewhere?

ooh rock displacement roofs are cool.
Posted 11 years ago2012-04-08 17:43:17 UTC Post #305090
Archie's logs are the sole reason The Core is still being worked on. Oh, and the shit he's uploading is pretty fucking awesome.
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2012-04-08 21:45:01 UTC Post #305093
In Bruce's world, 'constructive criticism' is a term used only by inferior beings.
Striker, I recommend you add a couple of elements that will focus the player's eye the moment they see them. Perhaps put some large pillars running down the middle of the room and have some stark constrasting combine lights attached to them to break up the monotony of the orange bulbs. Try to give the room some sort of purpose as well. An underground area the size of a football field could be used for all sorts of crazy things.

Anyhoo, ahead of the moddb release tomorrow, here are some Core WIPs. This is deep underground and is pretty much where Black Mesa filters its waste. It's also the closest thing to a "horror" section the mod will have.
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Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-04-08 21:58:28 UTC Post #305094
Maybe well with you, Archie.
Posted 11 years ago2012-04-08 22:02:02 UTC Post #305095
pardon?
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-04-08 22:14:38 UTC Post #305096
Damn, Archie, that is some sexy brushwork wrapped in sexy texturing.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2012-04-08 22:38:34 UTC Post #305097
I'd tap that.

And for some reason, I quite like what Striker has there. Nice and simple, but I can definitely see how people might want some eye candy.
Jessie JessieTrans Rights <3
Posted 11 years ago2012-04-09 00:03:47 UTC Post #305100
Yes, Archie is not a terrible mapper... He got some toughness, a bit bounded by the classical mess, though. Open your mind more...

Your constructive ludicrousness is ridiculous...
Posted 11 years ago2012-04-09 01:41:43 UTC Post #305102
Bruce knows how to sweet talk =)

I agree with his comments about your wip Stiker, honestly, it looks like a bad goldsource test map at best. Blandly repetative and i've no idea what it's supposed to be. What is it again? ;) :heart:

Core crew: Really great stuff sirs, i've gone and ruined all my scivies again, so i'm off to the store for new ones.

Urby: your new avatar is epic.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2012-04-09 05:54:20 UTC Post #305105
._.

All everyone screenie look good.

That is all.

Now go away and map.
Posted 11 years ago2012-04-09 23:45:11 UTC Post #305158
Fuck harshness, fuck pussyness, fuck illusionnes. Learn the way to lose - it's your best friend!
Posted 11 years ago2012-04-10 00:48:39 UTC Post #305165
That's fine and all, but when all you say is, and I quote:
Terrible
Nobody knows what the hell you mean. So, we assume you hate the entire thing, even though you're judging off few 'Work-In-Progress' screenshots. Alot of your previous comments are good and they actually help people, but saying 'Open your mind more' really makes no sense.
Posted 11 years ago2012-04-10 07:37:34 UTC Post #305175
Saying you're cheater and ragequiting isn't enough either :)
Posted 11 years ago2012-04-10 08:15:41 UTC Post #305176
Learn the way to lose - it's your best friend!
Agreed. you learn your most valuable lessons from the more harsh, unpleasant experiences.

And i don't feel it's about gaining a thick skin, but more it's being able to reboot your brain so you can actually learn something useful sometimes. (i know personally if i'm learning something new, i have to be pounded a bit to get it into me) ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2012-04-10 09:30:22 UTC Post #305177
Don't encourage him CapT :|
Penguinboy PenguinboyHaha, I died again!
Posted 11 years ago2012-04-10 11:03:18 UTC Post #305179
Speak for yourself.
Posted 11 years ago2012-04-10 23:16:08 UTC Post #305231
I also agree with what Bruce is saying but I do not agree with how and the instances in which he says it. And I definately do not believe it is always the right way to behave, especially on the internet.

He fails to grasp how people interpret his words, which is already especially hard since the internet is comprimised of text which cannot convey any sense of emotion, feeling or context. Since we only interpret up to 10% of someones meaning from the words alone, 90% of a text-based statement's context is missing, leaving it open to interpretation of the reader.

For example, his statement of:
Saying you're cheater and ragequiting isn't enough either
Has no meaning to me, because he isn't conveying a point of any sort nor is he making any discernable reference that I can discern. I myself would just take it as him failing to express himself the way he intended, others might take it as him being an ass, some may even think he's retarded (I'm definately not saying you are, but hopefully you get my point). This is the internet, the internet is one of the worst ways to communicate.

I would also like to point out that such blunt harshness is only suitable against people who can take it. As I'm sure most of us saw in the last few weeks, some people cannot handle discrimination and insults even when it's only against a certain aspect of their life (such as games they play, programs the like, or maybe even their mapping skills) and not them as a person.

You don't know anything much about the person you're talking to in public forums and such. And because text has little meaning behind it, people can readily interpret it however they feel it should effect them. A person suffering from depression or other negative emotional state, wether temporary or indefinate can take the response 'Terrible' as a personal attack.

Anyway, because of my job, this sort of thing really ticks me off and I think I've started rambling so I'll stop it here. But take some effort in your responses like you started doing in the last few pages of this forum. It takes you only a tiny amount of time and effort but it really does help as to wether people think you're a genuine guy, an ass, a retard or attacking them personally.

In other words: Be harsh if you feel you want or need to, but put some meaning in your words. That's all we want from you.
Posted 11 years ago2012-04-11 00:19:32 UTC Post #305235
Find something to do kid :)
Posted 11 years ago2012-04-11 00:49:35 UTC Post #305239
Adding a smiley face at the end of your posts does not make them any less condescending.
Archie ArchieGoodbye Moonmen
Posted 11 years ago2012-04-11 02:52:06 UTC Post #305242
Thankyou for, again, demonstrating your total disregard of basic communication skills and your general ignorance to other people by making another pointless and inappropriate response.

I had hoped you would at least make a relevant comment, even if you disagreed with everything I said it would be great just to see you attempt proper communication. But instead you just went back to your internet stereotypes and 'holier then thou' attitude.

You're not exactly gaining any respect with that kind of behaviour.
Posted 11 years ago2012-04-11 03:16:49 UTC Post #305243
Pretty sure the admins are just waiting for you to piss them off enough, Brucey.
Jessie JessieTrans Rights <3
Posted 11 years ago2012-04-11 07:59:19 UTC Post #305247
Chill out ¦]
Posted 11 years ago2012-04-11 08:30:56 UTC Post #305248
Wow he's really off the hook now.
He just thinks he's superior here to everyone else.

Btw The Core looks awesome keep it up :)
rufee rufeeSledge fanboy
Posted 11 years ago2012-04-11 09:49:00 UTC Post #305252
the core looks good, do u know releasing date?^^

ok time for some shitty of mine hehe ^^

very WIP:
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Posted 11 years ago2012-04-11 17:53:41 UTC Post #305279
Few more details and some experiments with lights:
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Posted 11 years ago2012-04-11 18:28:18 UTC Post #305281
Woooo, concrete jungle! Very nice, ninja. Add tons of dirt, rust etc everywhere. Add more adverts, wires hanging eveywhere. Look up some Hong Kong for inspiration.

Nice, noSICK. Like the darkness, kinda makes it mysterious and scary, feels almost like an old spaceship.
Posted 11 years ago2012-04-11 18:55:05 UTC Post #305283
Well one thing is for sure - alcohol makes Bruce nice :)
rufee rufeeSledge fanboy
Posted 11 years ago2012-04-11 20:17:34 UTC Post #305287
All my posts are like this one... lol.

I'm only mean with that idiot striker who called me a cheater once and ragequited in HL.
Posted 11 years ago2012-04-11 21:15:33 UTC Post #305289
Oh wow, amazing screens! Really nice. Cant wait for no sicks new map, and Bruces screens look sick as well.
Stojke StojkeUnreal
Posted 11 years ago2012-04-11 23:08:20 UTC Post #305294
@Ninja and noSICK: Both very nice. Both interesting. Both WANT.
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2012-04-14 01:03:00 UTC Post #305366
Bruce is the kind of kid who used to get swirlies from high school bullies not because they were trying to bully him, but because they were trying to clean his filthy mouth. They failed, on all accounts.
Crollo CrolloTrollo
Posted 11 years ago2012-04-14 06:12:39 UTC Post #305370
I made a crash bandicoot themed map :D
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pro tip: people like crash bandicoot. Released that map 2 days ago and it already has 210 downloads, 500 views, 11x 10/10 rates, and is already being played on servers (true story).
Skals SkalsLevel Designer
Posted 11 years ago2012-04-14 12:22:23 UTC Post #305377
It was pretty good, I tried it but I'm not very good at these kinds of maps and I get too easily frustrated at having to restart from scratch, but that's not your fault. It seemed quite good, but I didn't get too far in.
Posted 11 years ago2012-04-14 13:51:32 UTC Post #305382
Crash Bandicoot themed map wins. I loved playing those games. You should make a jungle map, or the egyptian pyramid theme from crash 3.

And of course, bring something new to the map that you haven't done before.
Rimrook RimrookSince 2003
Posted 11 years ago2012-04-14 17:03:48 UTC Post #305386
I considered that, but there already is an Egyptian and jungle one for CS:S, so I went for Arctic one :D
Skals SkalsLevel Designer
Posted 11 years ago2012-04-17 01:35:22 UTC Post #305447
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A small project I've been working on, until inspiration comes back for my main one. Based on the 19th century houses.

(Don't mind the lack of details, it's really WIP by now. :P)
Posted 11 years ago2012-04-18 11:09:18 UTC Post #305464
I'm trying something...

Before adding the trees at the top of the cliffs, and light_environment has "-60" pitch.
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After adding the trees at the top of the cliffs and adding a few props along the river bank. The light_environment is slightly brighter, less orange, and pitch is "-75".
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Do you guys know where I can find some good tree models for source? I feel like I'm limited with the pine trees and dead trees.

[EDIT] I actually found some tree models here, but they're more suited for those type of maps where you mostly walk near the trees, better suited for orchards...
I also need to somehow create the impression that there's a forest on the high grounds(at the top of the cliffs) and there are some textures provided by Valve, but they're unrealistic in the lighting conditions I am providing. Plus, they're pretty close to my view and I can tell it's very artificial...

For some reason the HDR compile crashes, I can only compile LDR...
Striker StrikerI forgot to check the oil pressure
Posted 11 years ago2012-04-18 12:40:11 UTC Post #305487
I can't tell you anything on the matter Striker since I don't know, but I think your scene looks great, and the second image with the improvement even better.
Skals SkalsLevel Designer
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