Team Mapping Created 12 years ago2012-03-09 07:50:59 UTC by Captain Terror Captain Terror

Created 12 years ago2012-03-09 07:50:59 UTC by Captain Terror Captain Terror

Posted 12 years ago2012-04-10 18:36:50 UTC Post #305210
hi
i am not available at 14:00-22:00 in this week^^
but i can map when i am home ^^
Posted 12 years ago2012-04-10 18:59:04 UTC Post #305211
Ninja: k sir. when we get closer to beginning, i'll let you choose your spot in the order that will best work for ya if that helps at all (probably a couple days before we begin again at least)

Ghost129er/Lajron: I agree with Blitz the more the merrier, but i just want to hear back from the majority of the others how they feel about it, before we give a definite yes/no answer.
(if not, there is always the next one, as i'm pretty sure we'll be doing this again) ;)

So what say ye all team mappers, room for two more on the project?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-10 19:26:01 UTC Post #305212
I'm not sure if they'd get much out of joining this one at this late stage - it's pretty much just tweaking from here which isn't the most interesting part. Give them a good spot on the next one so they can actually be creative!
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-10 19:30:15 UTC Post #305214
It's true, they would at most be adding props or smaller details or things, I just want us to make the most out of the last round of passes!

Maybe for the next one, if there are this many or more people, we should decide on a layout before hand. Maybe anyone who wanted can submit a super simple one fast and we could all vote on the best one, that would take a few days at most?

Or we could just beg Rimrook to make us a layout.......
Posted 12 years ago2012-04-11 00:27:26 UTC Post #305215
Ya blitz, that would help immensely having the layout of the map beforehand OR, we could say maybe dedicate the first pass to just building the map's footprint?
(maybe only 6-12 hour slots or something too, as i don't think you'd need lots of time to build the floor, since it's well, the floor) :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-11 00:33:29 UTC Post #305236
Ok, here is the complete 2nd pass, with Tetsu0 as Tail-gun charlie and the final edit:

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Tetsu0: I spent an hour trying to light your area, but aplogize i couldn't do it better; I don't think i'll ever get my head around source lighting.

When i map for goldsource it rarely takes me more than 20 minutes to light the entire map, but i can't seem to light a single scene in source with unlimited time :zonked:

Again, GREAT WORK Everyone! :P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-11 00:43:32 UTC Post #305238
I think we might have to prevent access to Zeeba's rooftop area. It's possible to see too much of the map from there and would mean that a lot of currently nodrawn areas would need to be textured. If you just get rid of the ladder it'll be fine.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-11 01:17:40 UTC Post #305240
Agreed you are probably right. If that is the case then, we should definitely simplify some of the detail up there ;)

And by ninja don't you mean zeeba? Err, you know wat i mean :P

Note
Just noticing from the screens i have to increase the fade distance for a few of the major models like the TTH sign and the water tower, and there are still some nodrawn faces that shouldn't be that i need to fix ;)

KK i'm going to bed night all =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-11 04:18:39 UTC Post #305244
I'm shooting on Friday as well, so Thurs or Sat are my only options for this week.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-11 07:28:55 UTC Post #305246
@Cptn. Terror, I understand what you mean, its ok. :)
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 12 years ago2012-04-12 08:56:15 UTC Post #305298
Ok Archie plan on beginning your slot for the third pass on saturday.

I'll do my best to finish up the optimizations plus some extra stuff by then ;)

Also for the third pass, i'm gonna ask everybody to pm me your preferred method of contact (pm,email,subspace frequency), and i'll try to send out reminders when your slot becomes available.

Remember, you have 12 hours to confirm in the thread you've started once the mapper ahead of you posts his edit in the thread. After that, the next guy in the queue becomes "activated", and you are moved to the end of the queue.

Last, i'm going to ask everyone to read the Guidelines again, so we're all on the same page. If anyone would like to see changes in the guidelines, NOW is the time to bring it up! ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-12 09:13:44 UTC Post #305300
Ct you got my email/ gchat
Gimme a poke when I'm due.

Thanks buddy
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-04-13 15:26:06 UTC Post #305356
I can start in about 16 hours.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-13 16:02:35 UTC Post #305357
So with approximation, my turn will be on Tuesday-Wednesday. That's good, I couldn't in the weekend anyway.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-04-13 16:35:44 UTC Post #305359
Beautiful Arch that's perfect ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-14 13:33:09 UTC Post #305380
OK, starting now.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-14 13:48:51 UTC Post #305381
i'm still working on the map sir.

Having a heap of trouble with errors and the 3dskybox. Gonna try one more thing and if it doesn't work, i'll pass it on to you ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-14 14:22:53 UTC Post #305383
oh ok. There's loads of visible faces nodraw'd in the latest version you linked, btw.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-14 19:01:17 UTC Post #305384
yes sir there are, and i greatly aplogize for the dealy...

this new one i'm about to pass u includes clipping and more skybox optimization.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-14 19:09:27 UTC Post #305389
Ok Arch, i am Sincerly Sorry for making you wait so long... Here it is finally:

Team_mapping_015

Most of my time was spent fixing errors caused by adding the 3dskybox and some other hiccups, rather than adding any visible content, unfortunately. Done in this version:

+Added some inaccessible areas like the entrance ramp and and the opposite roadway to 3dskybox
+nodraw'd +5000 faces
+optimized skybox
+added some clippin(needs more)
+added viewdistance values for all propmodels(some still need to be raised)

Note
I literally threw in some buildings in the 3dskybox just so there is something in there. FEEL FREE to change and and all stuff i there ;)

Hotdog: I changed your poster textures to "UnlitGeneric" so they would appear lit in the 3dsky, but fsr they still seem unlit. Sorry!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-14 19:17:23 UTC Post #305390
hello i am having a kick ass question is it possibile to complile a source map within CMD window?? ( just like when we compile a goldsrc map with zhlt or vhlt tools) ???
Posted 12 years ago2012-04-14 21:19:28 UTC Post #305393
i don't think so ninja, but if you want to view the progreess you can by making a shortcut to the .log file, and periodically open it to see how far it's gotten.

whats a matter btw, you having long compiles?

Archie: Oh and i forgot sir, all my hastily-thrown-in buildings in the 3dskybox are blocking all the pretty light rays!! :( Pleease work your magic there if you don't mind. (delete all those nasty 3dsky buidlings if you like) ;)

Edit
The link i posted for archie somehow contains the wrong bsp(with no vvis/vrad). Here is the updated archive with the proper bsp:
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Download Team_mapping_015a

Sorry!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-15 00:35:39 UTC Post #305400
Wow that looks awesome! Good work!
Posted 12 years ago2012-04-15 04:58:39 UTC Post #305402
OK, done a fair bit over the night. Still some bugs, but I spent ages sorting out some of the messier bits. I don't know what grid-size some of you are making your geometry with, but there were quite a few brushes off-grid, especially around the building next to the CT tunnel on the other side from Urby's hut.

Also I have no idea how you compiled the version you sent me, CT. It had so many entities with their origins outside the map boundaries. Didn't you notice the leaks and CONTENTS_SOLID errors?
When you shrank the 3D skybox elements, you forgot to deselect the entities so all the overlays and stuff got scaled as well - something they definitely don't like.

It's coming together though, and is actually playable in its current state.

I still have ~12 hours left based on when CT sent it to me, but I have to go on a shoot. Depending on how long that takes, I might not be able to do any more.

Sorry for the rant, this is still awesome!
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Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-15 05:33:43 UTC Post #305403
Looks amazing Archie! Tet's room looks great and you did a really good job with the 3dsky and preserving the pretty light beams :P

Also, a big Thank-You for sorting those problems i left for you :)
It had so many entities with their origins outside the map boundaries
Ya i was wondering about that, and that was one of the big errors i was getting earlier in the day with inexplicable leaks outside world, but nothing was there.

So you're saying what caused that is trying to scale entites! Well thanks for clearing that up for me ;) The only reason i really though is was kosher is that the overlays seemed to scale, so i thought they were meant to.

Also last version i posted i didn't see any of the "contents solid" or "portal-thingie" errors, but now those crazy-big bounding boxes i was seeing make sense. team_mapping_015.log

Really beautiful stuff sir! I'm amazed at how efficient your workflow is; you map like 4-times faster than i do :o
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-15 15:26:03 UTC Post #305407
Yeah that's absolutely stunning archie.
Fantastic work!
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-04-15 17:29:43 UTC Post #305408
Oooh. Is that what you were cursing about on Team Speak last night / this morning? Haha, kidding. This is looking really good guys. I'll certainly want to be more involved with the next one.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-15 20:00:47 UTC Post #305409
My internet is being a total douche again. Is there any chance I can get a small extension purely because I don't want to lose the work I've done, but I can't upload at the moment.

I won't get any extra time to actually work on it since I'm not at home all day, but I can't actually pass it on right now :(
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-15 21:06:42 UTC Post #305411
1 vote for yes
Posted 12 years ago2012-04-15 21:27:28 UTC Post #305412
I will have to modify a bit my tower. It doesn't integrate very well with the surroundings. Do you guys think I should give it a flat roof?
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-04-15 21:44:57 UTC Post #305413
Yes! Flat roof would look more fitting I think.
Posted 12 years ago2012-04-16 10:24:08 UTC Post #305426
Absolutely Archie. since i got the map to you late, take all the time you need to finish your slot ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-16 14:23:00 UTC Post #305431
hiho
how it is going ^^?
i have no mapping idea.. i might add a little brush work ^^

gogo archie
Posted 12 years ago2012-04-16 18:16:29 UTC Post #305437
If you have no ideas you should place props tastefully around the place, you know, to flush it out more. For example, mailboxes, firehydrants, manhole covers? telephone poles, cables...
Posted 12 years ago2012-04-16 22:55:44 UTC Post #305442
OK, back from shoot. Sorry about the wait, guys, but at least my internet is back up!

Layout is pretty much done. Changelist from CT's version 15:
  • exterior lighting reworked
  • env_sun fixed and tweaked to new light settings
  • tetsuo's boiler room expanded & lighting reworked
  • hostages added
  • hostage rescue zone added
  • new decals for hostage gameplay
  • new graffiti
  • rooftop details added to overlooking buildings
  • skybox reworked for shadows and appearance
  • fog added
  • some prop fade distances reworked
  • added dustmotes to office
  • added new entrance to boiler room for Ts to set up defence of hostages
  • fixed broken and off-grid brushwork
  • fixed nodrawed visible faces
  • added cubemaps
  • reworked vehicle positioning on road for gameplay
  • added billboard and ladder to provide escape route from office
  • fixed odd lighting glitch outside garage
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Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-16 23:05:54 UTC Post #305443
holy balls sir! you continue to outdo yourself every pass, just incredible work Arch! :o

Everyone really, you've just been incredible; I'm running out of ways to compliment you-all you've just been plain awesome :P :heart:

Ninja you're up next sir! =]
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-16 23:30:45 UTC Post #305444
I vote archie does the final compile for us...
Posted 12 years ago2012-04-17 01:16:02 UTC Post #305445
I'm going to caution everyone at this point about adding propmodels to the outside of the map. Here is one example:

Team_Mapping_015
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Notice the fps has dropped 26 frames since the last version, and we have 5 more edits to go.

The area depicted above and some others are(most of the outdoors actually) are pretty dicey fps-wise at this point. (opposite ct spawn to the middle of the street intersection is sketch, as well behind the building with the leaf piles, when you exit the boiler room from the side door, all the way over to the crates by urby's edit it's sub-50 fps)

In light of this, i'm going to ask everyone to play the bsp before editing, so you can see firsthand which areas are laggy, and avoid adding detail and propmodels in those places.

Lastly, i've yet to add areaportals and final optimizations(which will happen at the end), so we may be able to maintain good fps without removing anything, just everyone pleeze be careful on how much more models you add to the map ;)

@Archie: i keep running through your edit and i just keep involuntarily saying "WOW" and "HOLY $#@! and getting boners. this is some hot shit, and Tet is gonna cream when he sees what you've done to his boiler room :o

Plus, the fog+hdr look simply amazing, especially viewd through the building windows right at the sun, it's surreal-looking! =P

Damn-fine stuff sir, you rock!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-17 01:25:24 UTC Post #305446
the screenshots alone are... wait...
um... gotta finish this sentence later....
i'll brb...
Tetsu0 Tetsu0Positive Chaos
Posted 12 years ago2012-04-17 06:23:06 UTC Post #305448
"i just keep involuntarily saying "WOW" and "HOLY $#@! and getting boners."

Oh god. I lol'd so hard.

I agree, of course. I came, i saw, i came.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-04-17 09:48:07 UTC Post #305454
Wish i had source, these screens are the shit O_o
Stojke StojkeUnreal
Posted 12 years ago2012-04-17 11:59:02 UTC Post #305456
ok i am downloading ...
Posted 12 years ago2012-04-17 14:56:11 UTC Post #305457
Should I turn my best drawings from that drawception binge into graffitis for the map? I did one to see how it would look.

I think a lot of custom TWHL graffs would add a lot of charm to the finished product.
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here's number 2, much more like spraypaint, and how the others will look unless there are objections
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Posted 12 years ago2012-04-17 15:04:25 UTC Post #305458
Great idea
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-17 15:35:29 UTC Post #305460
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one more down, ill stop posting them all now, but i think ive got a nice enough look with this one.
Posted 12 years ago2012-04-17 23:23:58 UTC Post #305473
Hah that last one is great Blitz! NOW we have to build a boardwalk ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-18 13:05:20 UTC Post #305488
hey guys i am giving up right now :P i am totally map blocked

but i will join next mapping team project

gl ^^
Posted 12 years ago2012-04-18 17:24:06 UTC Post #305493
Np ninja. Your great work on your previous passes sir is substantial and defines the map. Just really impressive stuff sir.

This has been great fun, and just to remind everyone: this whole team mapping project was ninja's idea ;)

Cstriker you are up sir! Here is Archie's Edit again if you don't already have it.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-04-18 17:29:53 UTC Post #305495
ITT: Captain Terror discovers the word "sir". :)

Sucks to lose you, ninja! Looking forward to your contribution to the next one!
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-04-18 18:59:16 UTC Post #305497
Well, here I go. I will start in... a couple of minutes, this download is so slow.

It is 22:30 GMT+3 here, so I will have to deliver by this time tomorrow.

[EDIT] Uhm, there seems to be missing a large portion of the map. I think I received the wrong vmf. We'll reset my delivery time when I get the correct vmf I hope :D.
Striker StrikerI forgot to check the oil pressure
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