I'm going to caution everyone at this point about adding propmodels to the outside of the map. Here is one example:
Team_Mapping_015
Team_Mapping_016
Notice the fps has dropped 26 frames since the last version, and we have
5 more edits to go.
The area depicted above and some others are(most of the outdoors actually) are pretty dicey fps-wise at this point. (opposite ct spawn to the middle of the street intersection is sketch, as well behind the building with the leaf piles, when you exit the boiler room from the side door, all the way over to the crates by urby's edit it's sub-50 fps)
In light of this, i'm going to ask everyone to play the bsp before editing, so you can see firsthand which areas are laggy, and avoid adding detail and propmodels in those places.
Lastly, i've yet to add areaportals and final optimizations(which will happen at the end), so we may be able to maintain good fps without removing anything, just everyone pleeze be careful on how much more models you add to the map
@Archie: i keep running through your edit and i just keep involuntarily saying "WOW" and "HOLY $#@! and getting boners. this is some hot shit, and Tet is gonna cream when he sees what you've done to his boiler room
Plus, the fog+hdr look simply amazing, especially viewd through the building windows right at the sun, it's surreal-looking! =P
Damn-fine stuff sir, you rock!