Lost Coast Models Created 11 years ago2012-08-16 01:08:59 UTC by Sajo Sajo

Created 11 years ago2012-08-16 01:08:59 UTC by Sajo Sajo

Posted 11 years ago2012-08-16 01:08:59 UTC Post #309100
I can't seem to view Lost Coast model files with the latest Source Model Viewer which the SourceSDK provides.

Is there any third party software that I can use to view them instead of using the SDK?
Or is there any other way? Lost Coast doesn't seem to appear under the 2006-2007-2009 source engine contents in the SDK.

I tried extracting all the model files from the lost coast content and view them through loading the .mdls with prop_static and prop_dynamic, and still they dont appear in the map at all?
Posted 11 years ago2012-08-17 07:03:31 UTC Post #309119
which models are you trying to use?
Posted 11 years ago2012-08-17 07:45:45 UTC Post #309120
My data shows that Lost Coast uses the same model version as HL2, CSS, and EP1. Do any of the HLMV's under those profiles work? You might need to extract the models and put them into the HL2 models folder, though I'm not sure if HLMV looks there or just in the GCF's.
Penguinboy PenguinboyHaha, I died again!
Posted 11 years ago2012-08-17 09:33:16 UTC Post #309121
Hey sajo how you been!? it's nice to see you again sir =)
You might need to extract the models and put them into the HL2 models folder
This is what i would do probably.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2012-08-17 13:42:06 UTC Post #309128
@digital_ice: vollight_stainedglass.mdl

@Penguingboy: Tried it before, extracted all the model files with GCFscape and tried opening them under HL2 or EP1, didn't work, "Error Loading Model". I suppose the Lost Coast models were never updated? Or HLMV tries to just look in the GCF, and since there is no LostCoast option in HLMV's profiles... it only checkes the HL2, EP1 and EP2 content.

@Captain Terror: It is good to see you too, Captain. (:

Can someone else try to load one of the LostCoast models with HLMV (HL2,EP1 or EP2) and see if it works? Because HLMV seems to be having no trouble loading the rest of the EP1, EP2 and HL2 models.

Edit: Ok, tried something new.. I extracted all the EP1 models and tried opening them under HLMV with HL2 profile and I got the same error. So.. either there is something wrong with the extraction of the models or HLMV only recognizes files under GCF.. So the problem is, how can I get the HLMV to see the LostCoast content GCF?

Edit2: Alright, found an answer in here. So it can't see individual model files you have extracted from other Valve games. Now the problem lies with, why SDK is ignoring the LostCoast content gcf or how can I mount it?
Posted 11 years ago2012-08-24 06:35:06 UTC Post #309313
I think you can get Half-Life 2 Lost Coast to show up in the Source SDK by adding an entry for it to steamapps/<user>/sourcesdk/bin/ep1/bin/GameConfig.txt
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