ARGH stupid problem! Created 19 years ago2004-06-06 22:39:53 UTC by VOX VOX

Created 19 years ago2004-06-06 22:39:53 UTC by VOX VOX

Posted 19 years ago2004-06-06 22:39:53 UTC Post #30936
Alright. I have a new mod I am making called Jungle Warfare with new models and everything (name not final). The map compiled fine and everything worked. But then I added the final parts of the map including a level change. However, the map designated in the level change doesn't exist yet, nor does the landmark. After compilation, the map jst hangs and then I get an error message and the game closes. Is the level change the problem? Or the size of the map? (1.3 meg) It takes 15 minutes to compile so I can't really fool around alot. Please help!
Posted 19 years ago2004-06-06 23:58:43 UTC Post #30945
What does the error message say?
Posted 19 years ago2004-06-07 02:46:24 UTC Post #30969
It should neither be caused by the size nor the level change. It's probably something else. I've done a test and as long as the trigger_changelevel isn't activated it causes no problems. I've also seen maps of 5.9 MB, no problem in that.

Look at what the error says, check for problems in Hammer...
Posted 19 years ago2004-06-07 03:39:05 UTC Post #30980
Umm, it's prolly due to the absence of the map designated and the landmark. Add these and you probably won't get teh error.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-07 06:40:09 UTC Post #31031
Well I removed the change level stuff and it still does the same thing.
The error message is one of those
"Half-Life has encountered a problem and needs to close. We are sorry for the inconvinience." errors.

Everything worked before I added a fallen tree and an underwater tunnel.
Posted 19 years ago2004-06-07 11:20:51 UTC Post #31109
Try removing them and see if it works. Read the compile log thoroughly and check for problems (Alt+P).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-07 11:40:11 UTC Post #31115
post ur compile too. that would help, as we're just guessing otherwise :P
Posted 19 years ago2004-06-07 17:15:05 UTC Post #31245
HAHA! I found the problem. Ok. I have the same map in my Mod folder and my Valve folder. The broken map was in both, I mean. I fixed the problem, then compiled and forgot to replace the broken map in my mod folder so it executed that first instead of the valve folder map because I was ruuning my mod in a custom game wow looong sentence.
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