Help with map for online server. Created 12 years ago2012-10-19 23:45:46 UTC by camplo camplo

Created 12 years ago2012-10-19 23:45:46 UTC by camplo camplo

Posted 12 years ago2012-10-19 23:45:46 UTC Post #310465
Fatal error - Host_Error: PF_precache_model_I: Model 'models/p_ump45.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

The above is the supposed message that was spit out.
Posted 12 years ago2012-10-20 00:06:17 UTC Post #310469
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 322/512 20608/32768 (62.9%)
planes 6030/32768 120600/655360 (18.4%)
vertexes 12584/65535 151008/786420 (19.2%)
nodes 7403/32767 177672/786408 (22.6%)
texinfos 1204/32767 48160/1310680 ( 3.7%)
faces 8900/65535 178000/1310700 (13.6%)
  • worldfaces 6750/32768 0/0 (20.6%)
clipnodes 20630/32767 165040/262136 (63.0%)
leaves 5011/32760 140308/917280 (15.3%)
  • visleafs 2684/8192 0/0 (32.8%)
marksurfaces 10440/65535 20880/131070 (15.9%)
surfedges 39783/512000 159132/2048000 ( 7.8%)
edges 21660/256000 86640/1024000 ( 8.5%)
texdata [variable] 4009420/33554432 (11.9%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 76766/2097152 ( 3.7%)
  • AllocBlock 28/64 0/0 (43.8%)
91 textures referenced

Total BSP file data space used: 5354234 bytes

Wad files required to run the map: (None)
3.67 seconds elapsed
Posted 12 years ago2012-10-20 00:54:47 UTC Post #310470
Answered my question again... yesss -> http://twhl.info/forums.php?thread=18031
Posted 12 years ago2012-10-20 01:06:19 UTC Post #310471
I cant find any information on point and solid entities...
Posted 12 years ago2012-10-20 01:13:21 UTC Post #310472
And this makes no sense, my log for compiler says

models 322/512 20608/32768 (62.9%)

but show info in hammer says 222 point entities, 543 solid entities. So how many do I have?
Posted 12 years ago2012-10-20 02:45:55 UTC Post #310475
When posting that you have a problem with a map, it is immensely useful to provide as much detail and information as possible; also it must be provided in a coherent manner. This will provide the community with the information necessary to understand what it is that you want fixed as well as furnish enough information to allow us to provide you with the steps required to do so.

An example of how not to do this is exactly what you have done so far. Which is exactly why people have been ignoring you.

For future reference and the salvation of this problem thread you must provide the following:

ENGINE: (eg. probably goldsource [HL1])
GAME: (eg. from what I gather its probably counter-strike)

INFORMATION: A brief explanation of the problems you are encountering, ie. is this problem occurring IN GAME, or is it a failed compile. Does it occur in a particular section of the map, or is it immediate on map load. Are there any other errors in your compile log. How long ago was it that you had a working map? Did it ever work? Is there any other information that you believe to be pertinent.

COMPILE LOG: Provide the entire compile log. Snippets don't help because they could only be side effects of prior errors in the build process.
This is all basic information that is needed, this is not to "yell" at you, it is only to allow us to be able to understand what it is that you want.

Also, in reference to your original error posted: READ THIS

This will explain to you why it is that we need more information as the error thrown can be a result of numerous issues.
  • Nef
Posted 12 years ago2012-10-20 17:48:06 UTC Post #310488
Fatal error - Host_Error: PF_precache_model_I: Model 'models/p_ump45.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

The above message is what the server error was when we tried to load the map on an online server. My on personal HLDS had no problem. i think I've narrowed it down having over 3 minutes of sounds which I picked up from the guide. I have yet to have an opportunity to try it on the online server yet. I lowered my accumulated sounds total to 160 seconds.

I was extremely confused since

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 322/512 20608/32768 (62.9%)

I am obviously under he 512 limit.

Show map info in hammer says 222 point entities, 543 solid entities. So I am under the entity limit which is like 2048 right? It would help if my own hl and hlds would error first so I don't submit my material to only servers saying that its fully tested and then have them crash their server but apparently your own personal hs can take just about anything and my hlds is almost as tolerant while the online server I am working for everything has to be perfect?
Posted 12 years ago2012-10-20 18:12:16 UTC Post #310490
GS entity limit is 512, that is solid + point.
I don't see how can your map work anywhere with that many ents
rufee rufeeSledge fanboy
Posted 12 years ago2012-10-21 00:54:24 UTC Post #310505
No where have I read of any entity limit of 512..
This is what I read

"The HL engine itself has a hard limit of 2048 entities, point or brush based, which is a data limit of
about 0.5M."

So I take that as....2048 entities or .5mb, which ever comes first.

Actually the only thing I noticed that even correlated to any "512" limit is here on the compiler log.

"models 322/512 20608/32768 (62.9%)"

The other limits were for the compiler so if it compiles then it flies. A lot stuff is poorly explained.
Posted 12 years ago2012-10-21 03:21:08 UTC Post #310509
512 is the entity limit of goldscr games
Posted 12 years ago2012-10-21 08:58:19 UTC Post #310514
Not entirely relevant but sweet Jesus camplo you need to start using the edit button. I mean fuck. 5 posts in a row...

On topic. The limit is 512, like it says in the compile log.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-11-12 15:43:35 UTC Post #310924
Well finally after almost a month we have began testing the map again. I did catch a problem with the map regarding the sound file limit, but unfortunately I am getting this error still.

"PF_precache_model_I: Model 'models/p_ump45.mdl' failed to precache because the item count is over the 512 limit"

So I am going to assume that I can have more than 512 entities even though I cannot find any documentation that supports this notion. All the paper work here says the entity limit is 2048. But since my map won't load then obviously the information here is incorrect or I am interpreting it incorrectly.

According to my log as it states above I have 322 models, You'd think the compiler would let me know if I had too many entities.

here is the what everyone seems to go off of -

HL engine limits for ALL entitys -
2048
HL in-game temporary entity engine limit (part of the 2048?). Used for breakables, sparks, gibs, ect.
500
data memory limit for entitys
~0.5M
MAX_MAP_ENTITIES Compiling tools limit for ALL editor placed entitys in a level, incuding brush, models, sprites & point entitys like lights (mod limits may vary a bit lower)
2048
MAX_ENGINE_ENTITIES (light, light_spot and light_environment entities that have either a targetname or a style attached to them (ie. all switchable lighting in the map). 1024
compiling tools sub-limit of brush based entitys (part of the 2048)
400
possible model & sprite entitys sub-limit (part of the 2048?)
400
specialty entity limits
various

So unless I am told different there is no reason to believe anything different. I know someone here knows the information I seek. I would be much appreciated if someone would provide some insight for me to solve my problem. I will post my whole log below...
Posted 12 years ago2012-11-12 15:44:42 UTC Post #310925
hlcsg v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: C:UsersAdministratorDesktopmapors`V2.9v29hlcsg.exe -cliptype Precise -wadinclude camplo.wad -wadinclude all-in-one.wad -wadinclude zhlt.wad C:UsersAdministratorDesktopmapors`V2.9mapsdownriver
Arguments: -cliptype Precise -wadinclude camplo.wad -wadinclude all-in-one.wad -wadinclude zhlt.wad C:UsersAdministratorDesktopmapors`V2.9mapsdownriver -high -nowadtextures
Entering C:UsersAdministratorDesktopmapors`V2.9mapsdownriver.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[camplo.wad]
[all-in-one.wad]
[zhlt.wad]

CreateBrush:
(0.65 seconds)
CSGBrush:
(0.82 seconds)

Including Wadfile: usersadministratordesktopmapors`hammerwad_devjp_dev_plus.wad
  • Contains 0 used textures, 0.00 percent of map (230 textures in wad)
Including Wadfile: usersadministratordesktopmapors`hammerwad_deventity.wad
  • Contains 4 used textures, 4.55 percent of map (81 textures in wad)
Including Wadfile: program filessteamsteamappscampl0counter-strikecstrikeall-in-one.wad
  • Contains 21 used textures, 23.86 percent of map (4092 textures in wad)
Including Wadfile: program filessteamsteamappscampl0counter-strikecstrikecamplo.wad
  • Contains 63 used textures, 71.59 percent of map (307 textures in wad)
Including Wadfile: usersadministratordesktopmapors`v2.9v29zhlt.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Wad files required to run the map: (None)

added 7 additional animating textures.
Texture usage is at 3.85 mb (of 32.00 mb MAX)
1.93 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: C:UsersAdministratorDesktopmapors`V2.9v29hlbsp.exe C:UsersAdministratorDesktopmapors`V2.9mapsdownriver
Arguments: C:UsersAdministratorDesktopmapors`V2.9mapsdownriver -high -chart -maxnodesize 64

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 64 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7061 (0.16 seconds)
BSP generation successful, writing portal file 'C:UsersAdministratorDesktopmapors`V2.9mapsdownriver.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1658,27,-678)(1737,-10,-661) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1090,42,-753)(1737,604,-753) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1495,1149,-596)(1556,-1081,-531) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2500...3000...3500...4000...4500...5000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (677,479,-734)(-676,480,-597) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (795,150,-548)(-736,196,-532) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,197,-596)(-403,252,-532) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5500...6000...6500...7000...7500...8000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (813,-1149,-596)(-781,-1094,-550) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
8439 (0.24 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1674,27,-698)(1753,6,-665) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1074,279,757)(1412,620,-757) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (39,7,-607)(89,24,-607) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (693,495,-730)(-692,496,-601) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5500...6000...6500...7000...7500...7679 (0.22 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1658,27,-696)(1737,-10,-679) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1120,524,771)(1315,604,-771) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1703,447,-835)(1704,-42,-807) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1495,1129,-586)(1536,-1081,-549) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1504,1183,-614)(1645,-1106,-586) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (376,1112,-557)(447,-1107,-556) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3500...4000...4500...5000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (39,176,-738)(73,-24,-738) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5500...6000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (88,-296,-738)(39,-24,-738) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
6500...7000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (677,479,-716)(-676,480,-651) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (795,150,-566)(-736,196,-550) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,188,-614)(-397,241,-566) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
7500...8000...8500...9000...9500...10000...10500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (813,-1149,-614)(-781,-1094,-568) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
11000...11163 (0.32 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1106,339,737)(1308,562,-737) in hull 2 of model 138 (entity: classname "func_illusionary", origin "", targetname "70")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1106,355,723)(1324,546,-723) in hull 3 of model 138 (entity: classname "func_illusionary", origin "", targetname "70")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (662,-20,-723)(-635,53,-723) in hull 3 of model 139 (entity: classname "func_illusionary", origin "", targetname "16")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (80000,-32707,-741)(-347,514,-741) in hull 1 of model 140 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (613,-1410,-741)(-347,-1280,-741) in hull 1 of model 140 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (80000,-32707,-723)(-347,514,-723) in hull 3 of model 140 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (613,-1410,-723)(-347,-1280,-723) in hull 3 of model 140 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1518,1119,-741)(1648,-853,-741) in hull 1 of model 141 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (905,-1118,-741)(-774,-853,-741) in hull 1 of model 141 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1518,1119,-723)(1648,-853,-723) in hull 3 of model 141 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (905,-1118,-723)(-774,-853,-723) in hull 3 of model 141 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1090,32229,-741)(80000,514,-740) in hull 1 of model 142 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1090,32229,-723)(80000,514,-722) in hull 3 of model 142 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1511,43,-741)(1656,229,-727) in hull 1 of model 143 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (905,-43,-741)(-775,224,-741) in hull 1 of model 143 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1513,43,-723)(1654,227,-717) in hull 3 of model 143 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (905,-43,-723)(-775,224,-723) in hull 3 of model 143 (entity: classname "trigger_push", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1380,978,-723)(1437,-845,-723) in hull 3 of model 175 (entity: classname "func_illusionary", origin "", targetname "26")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (602,363,-737)(-363,505,-698) in hull 2 of model 320 (entity: classname "func_illusionary", origin "", targetname "12")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (581,385,-723)(-339,546,-723) in hull 3 of model 320 (entity: classname "func_illusionary", origin "", targetname "12")
Reduced 23309 clipnodes to 20318
Reduced 1288 texinfos to 1204
Reduced 94 texdatas to 91 (4034308 bytes to 4009420)
Reduced 19504 planes to 6030
FixBrinks:
Increased 20318 clipnodes to 20623.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 322/512 20608/32768 (62.9%)
planes 6030/32768 120600/655360 (18.4%)
vertexes 12583/65535 150996/786420 (19.2%)
nodes 7404/32767 177696/786408 (22.6%)
texinfos 1204/32767 48160/1310680 ( 3.7%)
faces 8900/65535 178000/1310700 (13.6%)
  • worldfaces 6750/32768 0/0 (20.6%)
clipnodes 20623/32767 164984/262136 (62.9%)
leaves 5012/32760 140336/917280 (15.3%)
  • visleafs 2685/8192 0/0 (32.8%)
marksurfaces 10432/65535 20864/131070 (15.9%)
surfedges 39782/512000 159128/2048000 ( 7.8%)
edges 21659/256000 86636/1024000 ( 8.5%)
texdata [variable] 4009420/33554432 (11.9%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 75484/2097152 ( 3.6%)
  • AllocBlock 28/64 0/0 (43.8%)
91 textures referenced

Total BSP file data space used: 5352912 bytes

Wad files required to run the map: (None)
3.69 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: C:UsersAdministratorDesktopmapors`V2.9v29hlvis.exe -full C:UsersAdministratorDesktopmapors`V2.9mapsdownriver
Arguments: -full C:UsersAdministratorDesktopmapors`V2.9mapsdownriver -high
1577 portalleafs
4391 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.46 seconds)
LeafThread:
(23.98 seconds)
average leafs visible: 165
g_visdatasize:121192 compressed from 312246
24.52 seconds elapsed

--- END hlvis ---

hlrad v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: C:UsersAdministratorDesktopmapors`V2.9v29hlrad.exe -extra -chop 32 -smooth 50.0 -texchop 32 C:UsersAdministratorDesktopmapors`V2.9mapsdownriver
Arguments: -extra -chop 32 -smooth 50.0 -texchop 32 C:UsersAdministratorDesktopmapors`V2.9mapsdownriver -waddir C:Half-Lifevalve -waddir C:Half-Lifevalve_schinese -waddir C:Half-Lifecstrike -waddir C:Half-Lifecstrike_schinese -high -texreflectscale 3 -bounce 10

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 32.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 3.000 ] [ 0.700 ]

Load Textures:
Warning: Texture 'sky': reflectivity (1.641059,2.350671,3.000000) greater than 1.0.
Warning: Texture '-0cstrike_fr4cc': reflectivity (1.933897,1.758679,1.644667) greater than 1.0.
Warning: Texture '-0cstrike_wk4st': reflectivity (0.745239,0.868760,1.011148) greater than 1.0.
Warning: Texture '-0freezer_pan2': reflectivity (1.430772,1.767546,1.835701) greater than 1.0.
Warning: Texture '-1cstrike_fr4cc': reflectivity (1.866336,1.669859,1.560935) greater than 1.0.
Warning: Texture '-1freezer_pan2': reflectivity (1.044896,1.285611,1.344764) greater than 1.0.
Warning: Texture '-2freezer_pan2': reflectivity (1.389738,1.744192,1.820906) greater than 1.0.
Warning: Texture '-3freezer_pan2': reflectivity (1.448610,1.813367,1.886480) greater than 1.0.
Warning: Texture 'c2a4w1c': reflectivity (0.843545,0.965714,1.048372) greater than 1.0.
Warning: Texture 'metal_bord08': reflectivity (0.789114,1.051953,1.123186) greater than 1.0.
Warning: Texture '!atl_lava01': reflectivity (1.600608,0.217300,0.003210) greater than 1.0.
Warning: Texture '!watur': reflectivity (0.132268,0.712609,1.400931) greater than 1.0.
Warning: Texture 'glasslinewhit': reflectivity (1.583921,1.583921,1.583921) greater than 1.0.
Warning: Texture 'GlassPPink': reflectivity (2.603054,0.690840,0.810300) greater than 1.0.
Warning: Texture 'GlassWire256': reflectivity (0.522167,0.966857,1.086576) greater than 1.0.
Warning: Texture 'mossnGB128x256': reflectivity (1.764684,1.468466,1.673927) greater than 1.0.
Warning: Texture 'Platnium256': reflectivity (0.778530,0.998966,1.252757) greater than 1.0.
Warning: Texture 'scroll_w_watur': reflectivity (0.132268,0.712609,1.400931) greater than 1.0.
Warning: Texture 'we_wall6': reflectivity (1.338631,0.972043,0.749887) greater than 1.0.
Warning: Texture 'we_wall6b': reflectivity (0.885127,1.104424,1.457348) greater than 1.0.
Warning: Texture 'wood-maple': reflectivity (2.509806,1.826164,1.085976) greater than 1.0.
91 textures referenced
Reading texlights from 'C:UsersAdministratorDesktopmapors`V2.9v29lights.rad'
Reading texlights from info_texlights map entity
0 opaque models
0 opaque faces
8900 faces
Create Patches : 96287 base patches
315143 square feet [45380672.00 square inches]
28214 direct lights and 33879 fast direct lights
2 light styles

BuildFacelights:
(1119.37 seconds)
BuildVisLeafs:
(94.57 seconds)
visibility matrix : 78.2 megs
MakeScales:
(197.22 seconds)
Transfer Lists : 248913180 : 248.91M transfers
Indices :    71980188 :   68.65M bytes
   Data :   498112302 :  475.04M bytes
Bounce 1 GatherLight:
(4.32 seconds)
Bounce 2 GatherLight:
(4.57 seconds)
Bounce 3 GatherLight:
(4.57 seconds)
Bounce 4 GatherLight:
(4.57 seconds)
Bounce 5 GatherLight:
(4.57 seconds)
Bounce 6 GatherLight:
(4.57 seconds)
Bounce 7 GatherLight:
(4.57 seconds)
Bounce 8 GatherLight:
(4.57 seconds)
Bounce 9 GatherLight:
(4.57 seconds)
Bounce 10 GatherLight:
(4.57 seconds)
FinalLightFace:
(3.47 seconds)
1461.58 seconds elapsed [24m 21s]

--- END hlrad ---
Posted 12 years ago2012-11-12 16:01:44 UTC Post #310926
Goldsource engine limit is 512 entities, I don't get where you keep digging up 2k limits when even source is not capable of driving that many.
rufee rufeeSledge fanboy
Posted 12 years ago2012-11-12 20:08:33 UTC Post #310932
It sounds like you have too many entities... Just group any func_walls or other similar entities even if they aren't touching "turn them all into one entity if relatively close."

And get rid of func_lights and replace them with one or use texture lighting.

Just try explaining yourself clearly, you're all over the place.

You can also just upload your map to the problem maps page if you don't feel like explaining everything.
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