Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 11 years ago2012-12-28 12:52:17 UTC Post #311910
can you craft turrets to shoot those monsters that blow up your whole house whilst you are sleeping?!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2012-12-28 13:08:58 UTC Post #311911
Creepers only explode when you get too close to them. They don't just run up and explode randomly.

I know you can build snowman sentries but I think they work in snowy areas. Otherwise you can build a moat or a trap to stop them getting to your house. Or tame a cat. Creepers are scared of cats.

Not kidding.
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2012-12-28 13:42:47 UTC Post #311912
If you go on YouTube there's a video that shows why creepers want to blow everyone up... and I don't blame em ;( .

Why are we talking about this in WIP section?
Skals SkalsLevel Designer
Posted 11 years ago2012-12-28 15:07:54 UTC Post #311913
Because this thread probably became too mainstream.
Striker StrikerI forgot to check the oil pressure
Posted 11 years ago2012-12-29 00:40:32 UTC Post #311916
REDIRECTION!
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Posted 11 years ago2012-12-29 03:57:38 UTC Post #311917
If single player map: Spooky! Awesome! That could be scary!

If multiplayer map: OH DEAR GOD NO, WHY, WHY?
Posted 11 years ago2012-12-29 06:30:35 UTC Post #311918
Posted 11 years ago2012-12-29 15:59:51 UTC Post #311919
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Hey guys, nearly finished de_cistern. I've spent I think 5 months on it or more though it wasn't 24/7 so I'm really just guessing. Either way it's been a long project and I'm glad to see the end of it. I implemented caustics, moving foliage, flow maps and I attempted an experiment to make cloud shadows cast across the map however it proved negative though I've written up my findings and will post them along with the release of the map. I have to wait till my partner comes back from his Christmas away from the PC.

More pics so as not to spam this thread:

http://upload.habboi.co.uk/cistern_05.jpg
http://upload.habboi.co.uk/cistern_06.jpg
http://upload.habboi.co.uk/cistern_07.jpg
http://upload.habboi.co.uk/cistern_08.jpg
http://upload.habboi.co.uk/cistern_09.jpg
Habboi HabboiSticky White Love Glue
Posted 11 years ago2012-12-29 18:08:30 UTC Post #311922
Habboi that is awesome, I was going to ask why the lighting looks so boring and dull all of a sudden, but then I realized I'm on a laptop with a bad monitor where as I saw your previous screenies on a very good monitor.
Skals SkalsLevel Designer
Posted 11 years ago2012-12-30 12:53:55 UTC Post #311926
Cheers. Yep, that's the trouble with multiple monitors. While it may look nice on mine it could be too dark on someone elses or too de-saturated.
Habboi HabboiSticky White Love Glue
Posted 11 years ago2012-12-30 13:13:40 UTC Post #311929
Wow habboi, looks phenomenal. Very clean and crisp, great styling and wicked lighting. Genuinely impressed. :D
Posted 11 years ago2012-12-30 13:41:28 UTC Post #311930
Thanks, I should hope it makes some men wet after the work I put into it ;) I've received some fair criticism over at mapcore though my time is running out, I only have till end of year to do any more work on it. This is my last project assuming I don't get a job in the industry soon, I've spent so many years towards that goal and it seems it's too advanced for me so for this last project I gave it my all. I hope people enjoy it though and I owe Smoker for advertising for help, I wouldn't be working on it if not for him.
Habboi HabboiSticky White Love Glue
Posted 11 years ago2012-12-30 13:53:54 UTC Post #311931
It's looking fairly professional. You should make some applications to companies, even for work xp type stuff. If it's what you want to do, don't give up on it. :)
Posted 11 years ago2012-12-30 14:39:37 UTC Post #311934
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The stock and foregrip turned out really poopy. I'm just gonna delete them and start over.
Crollo CrolloTrollo
Posted 11 years ago2012-12-30 16:33:40 UTC Post #311935
I see no foregrip...
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2012-12-30 17:44:08 UTC Post #311938
my first scene in blender 3d :o
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Posted 11 years ago2012-12-30 18:53:00 UTC Post #311939
Pretty cool, what's it for? Practice or a level? :o
Habboi HabboiSticky White Love Glue
Posted 11 years ago2012-12-30 19:03:51 UTC Post #311940
dunno been learning blender some noob houses
Posted 11 years ago2012-12-30 22:20:13 UTC Post #311941
Er, forestock\forearm? Never even heard of that term, apparently that's what it's called.
Crollo CrolloTrollo
Posted 11 years ago2012-12-30 22:48:18 UTC Post #311942
Pretty cool, what's it for? Practice or a level? :o
all i can do is to model and textures simple brushes just like in VHE
Posted 11 years ago2012-12-31 00:47:58 UTC Post #311945
Ninja that looks really good for a learning thing. I couldn't tell my butt from my face when I tried blender. You should keep at it because that's pretty good.

Have you made any single models, like props for source maps yet? You should try that if you haven't. I bet you'd be good at it.

Oh, and Habboi, that looks fucking awesome. TONS of improvement from last time we saw it, where it already looked awesome. Good idea on simply tethering that stack of pipes together, I remember that being discussed. Much better and more simple solution that any of us suggested.
Posted 11 years ago2013-01-02 23:42:02 UTC Post #312012
Posted 11 years ago2013-01-06 09:44:05 UTC Post #312058
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A little sloppy but I'm happy with how it turned out.
Crollo CrolloTrollo
Posted 11 years ago2013-01-06 09:53:33 UTC Post #312059
Ninja, that looks pretty cool, but too... fake. The perfectly round logs, the perfectly flat ground... The scene is great, it just won't feel right unless it gets a good bashing with the asymmetry stick.
Jessie JessieTrans Rights <3
Posted 11 years ago2013-01-08 19:33:03 UTC Post #312114
Posted 11 years ago2013-01-08 21:43:19 UTC Post #312116
That made no sense. How did the tower crumble downwards when you didn't even blow it up, you planted the bomb somewhere else.
Skals SkalsLevel Designer
Posted 11 years ago2013-01-08 23:18:05 UTC Post #312118
The blast radius was close enough to the tower.

[EDIT]Removing the effect. To unrealistic and it only works on the first round.
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-01-09 01:06:20 UTC Post #312121
if the tower feel a little faster and rotated off in a direction, and you had a particle emitter going for extra dust and stuff, it would work just fine.
Rimrook RimrookSince 2003
Posted 11 years ago2013-01-10 19:22:51 UTC Post #312145
agrees with Rimrook, a little more tinkering and it should look fine. Map looks really nice so far btw :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-01-10 23:22:29 UTC Post #312146
there has to be a way to reset things with a new round. CS is an old series and it baffles me that things are funny with the way the rounds work and mapping triggers.

Is there a round start trigger, or any of those special cases like game_player_join (or something) that you can put in the name to fire things. That may help in resetting the structure.
Rimrook RimrookSince 2003
Posted 11 years ago2013-01-11 03:16:11 UTC Post #312147
logic_auto has a number of round start type triggers that you can use to reset the event.
Strider StriderTuned to a dead channel.
Posted 11 years ago2013-01-11 04:04:00 UTC Post #312148
Bamf. Also for structure collapsing reference, look up demolition stuff on youtube, but avoid the World Trade Center videos.
Rimrook RimrookSince 2003
Posted 11 years ago2013-01-11 04:32:06 UTC Post #312150
That's actually a pretty cool effect. Some minor tweaking to make it believeable, like others have said, would be good though. While it's admirable you're willing to scrap your own ideas for the good of the map, I'd like to see you polish the effect rather than scrap it. Cool effect anyways.

The map's looking good too, you improve pretty consistently. I still think those corner brick models look very out of place considering they are on nearly every corner of every building regardless of what that building is textured with. Minor detail, but I can't unsee it.
Posted 11 years ago2013-01-11 04:48:28 UTC Post #312151
CS 1.6? func_breakables respawn at the beginning of each round and can be set to trigger something else when they're destroyed. All you have to do is make sure it takes damage.

Sorry if I'm not making sense, it's 05:40.
Oskar Potatis Oskar Potatis🦔
Posted 11 years ago2013-01-11 23:33:51 UTC Post #312154
There are some creative uses for round start triggers. The most prominent ninja mindfuck I can think of right now is cs_havana - I always got lost in it, I thought there were lots of places that looked very much like other places and I could never find my way around it... until I noticed it was a rather simple map that just changed a few things on every round (doors and windows opening or closing, holes appearing in walls, fences appearing and disappearing). I really hated it.

Ninja, those renders look oddly un-contrasty, despite the shadows. No idea if you tweaked the images after rendering, but there is something very wrong there in terms of contrast curves that my brain doesn't like.
Posted 11 years ago2013-01-12 11:44:58 UTC Post #312162
tadam :D
i would like to know how to export blender model -> Hl1
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Posted 11 years ago2013-01-12 13:00:39 UTC Post #312163
You'll need the .SMD exporter plugin and probably a copy of milkshape 3D to convert that SMD from Source to Goldsource and compile it. (MS3D supports both)
You may be able to just shove the Source SMD into a GS compiler, but I doubt that would work.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-01-12 21:19:14 UTC Post #312164
@up
if it doesnt work i will convert the models to source engine

another crap ;D i dont know what it is
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Posted 11 years ago2013-01-12 22:09:54 UTC Post #312165
Dat lack of edge smoothing.
Skals SkalsLevel Designer
Posted 11 years ago2013-01-13 11:00:12 UTC Post #312173
Looks like an old capacitor.
Striker StrikerI forgot to check the oil pressure
Posted 11 years ago2013-01-13 22:40:47 UTC Post #312186
and more blender stuff!
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Posted 11 years ago2013-01-13 22:57:55 UTC Post #312188
That's a bigass pipe just for a gauge
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-01-14 00:20:04 UTC Post #312190
It could be a runoff to measure pressure in a larger pipe.
The UV mapping is great, though you forgot to set the dial to smooth.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-01-14 20:34:08 UTC Post #312199
i have been having some troubles with smoothing..
ok here something more!
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Posted 11 years ago2013-01-15 03:48:01 UTC Post #312205
That's a pretty good set! The size and shape deviation is very nice, it reminds me of the model packs that are in Starcraft 2's editor. You can do cool things with a very few well made shapes and sizes. Keep it up!
Posted 11 years ago2013-01-16 00:00:11 UTC Post #312212
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Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-01-16 10:54:01 UTC Post #312218
Lookin good Dimbark.
Skals SkalsLevel Designer
Posted 11 years ago2013-01-16 11:00:34 UTC Post #312219
Thats just one room xD
Stojke StojkeUnreal
Posted 11 years ago2013-01-16 22:43:12 UTC Post #312224
Blender 3D is cool
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Posted 11 years ago2013-01-18 01:57:17 UTC Post #312239
Year-late reply, but holy shit de_cistern looks awesome. How balanced is it right now? Would be awesome to see that bad boy pop up in tournaments etc.
Daubster DaubsterVault Dweller
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