How to reset func_train each round Created 10 years ago2013-08-11 14:23:53 UTC by Malle Malle

Created 10 years ago2013-08-11 14:23:53 UTC by Malle Malle

Posted 10 years ago2013-08-11 14:23:53 UTC Post #314839
Hey guys, got some difficult question here:

How to reset a func_train that goes from A>B>C>D>E(wait for retrigger) > trigger gets disabled(trigger_changetarget)

next round train is still at E

entities:

func_train
name = rot_door2

trigger_changetarget
name = rot_door2
target: rot_door2_multi
new target: null

func_door
fire on close: rot_door2_reset

trigger_changetarget
name = rot_door2_reset
target: rot_door2_multi
new target: rot_door2
Posted 10 years ago2013-08-11 17:40:47 UTC Post #314841
I thought there was a tutorial for this here but i can't find it.. Stokens will know.

If you have a working test map, post it to the problems section and maybe someone can sort it for you :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-08-11 18:01:22 UTC Post #314842
sure i can post that ! i will save it first as far as i'm atm.

http://twhl.info/vault.php?map=5914

here the map !
Posted 10 years ago2013-08-13 20:49:09 UTC Post #314883
I just found out that if you trigger a func_train in counter-strike1.6,

This happens:

First time it forces the 'func_train' to the first stop position.

Second round: 'func_train' forces himself to the position he was made in hammer. So it doesnt force again to go to the first stop again
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