Gauss Reflectivity Help Created 11 years ago2013-09-23 16:23:49 UTC by zeeba-G zeeba-G

Created 11 years ago2013-09-23 16:23:49 UTC by zeeba-G zeeba-G

Posted 11 years ago2013-09-23 16:25:09 UTC Post #315886
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I've asked before but couldn't find an answer. Does anyone know how to decrease the reflectivity of the gauss beam against certain materials, brushes/ surfaces especially playing online via steam. I'm trying to make a hldm map where the player starts equipped with it each round but when shooting the ground it kills or injures yourself. I've already tried changing the material sound files of the specific textures.

Help appreciated asap for it's a major factor in whether i'll create my competition 33 map in time or not, thanks.
Posted 11 years ago2013-09-23 19:47:24 UTC Post #315891
I'm pretty sure materials/sounds are irrelevant. The reflections are determined based on the player's view angle relative to that of the surface being shot.
Daubster DaubsterVault Dweller
Posted 11 years ago2013-09-24 04:21:05 UTC Post #315903
Although the angle does affect it, it is still more reflective in my map than regular hldm maps. When looking straight down in regular hldm maps the gauss beam doesn't reflect and injure you whereas in my map it does.
Posted 11 years ago2013-09-24 06:40:19 UTC Post #315906
I thought all maps did that.
Jessie JessieTrans Rights <3
Posted 11 years ago2013-09-24 06:57:33 UTC Post #315907
yeah somepeople call this a "feature" i would say its just fucking glitchcode, you canĀ“t do nothing.
Posted 11 years ago2013-09-24 14:23:40 UTC Post #315911
Does the brush thickness affect it perhaps?
Posted 11 years ago2013-09-24 15:44:30 UTC Post #315914
Awesome, that's the solution! I should have tested more before posting this thread again. Thanks!
Posted 11 years ago2013-09-24 16:04:55 UTC Post #315916
yup. most of the buildings and other structures in original hldm maps by valve are hollow
Posted 11 years ago2013-09-26 12:26:14 UTC Post #315931
It seems that 64 units is the thickest you want to go, but even then at some angles it is reflective.

Edit: I decompiled bounce and it seems the maps terrain brushwork is very thick. The entire level isn't reflective at all. Maybe it was just the de compiler that made the brushwork so thick as I know they alter brushwork.
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