Why won't trinity engine load my maps? Created 10 years ago2013-10-12 10:00:01 UTC by jakey79 jakey79

Created 10 years ago2013-10-12 10:00:01 UTC by jakey79 jakey79

Posted 10 years ago2013-10-12 10:00:01 UTC Post #316196
I put trinity engine on my mod and on other mods i downloaded and it works fine with other mods (and my mod too, but only on default hl 1 maps) but when i try to load one of my own maps for my mod, my game crashes.

I get this message saying something about "paranoia's sh*tty opengl32.dll was detected" and something about that conflicting with light maps. i looked online for default opengl32.dll but couldnt find it. and how would i solve this "light maps" prob. (i dont really know what that means :))

please help me thank you :)
Posted 10 years ago2013-10-12 10:49:47 UTC Post #316197
Are you sure you need OpenGL32? In my folders, I don't need this file, I don't have it actually.
Posted 10 years ago2013-10-12 12:13:43 UTC Post #316199
There's a better version of the HL engine that has all the new features of the trinity engine as well as many more, and it's much more stable and reliable.
It actually came out many years before the trinity engine and has received regular updates ever since. You might say its very existence makes the trinity engine completely pointless.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2013-10-12 17:46:29 UTC Post #316208
Interesting thing: Remove the opengl.dll (or rename it). It should fix the problem. Half-Life itself doesn't have that file. It uses the system's one.

Not too sure about trinity. Never tried it.
Posted 10 years ago2013-10-12 19:47:19 UTC Post #316209
I have Trinity and no OpenGL.dll. Trinity don't seems to need other files than the ones in his mod folder. That's one of his advantages about Paranoia.
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