The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Textures.
Created
11 years ago
2013-10-24 09:01:26 UTC
by
moronikz
Forums
HL Engine Discussion
View Thread
Created
11 years ago
2013-10-24 09:01:26 UTC
by
moronikz
moronikz
Posted
11 years ago
2013-10-24 09:01:26 UTC
Post #316454
How can I get .wad file out of maps, if decompiler doesn't work?
moronikz
monster_urby
Posted
11 years ago
2013-10-24 10:02:54 UTC
Post #316455
If the map has been compiled with wadinclude I don't think you'd be able to.
monster_urby
Goldsourcerer
moronikz
Posted
11 years ago
2013-10-24 10:44:35 UTC
Post #316458
Actually with decompiler, it gives out .wad files, so it must be possible.
moronikz
Archie
Posted
11 years ago
2013-10-24 11:11:14 UTC
Post #316459
The best method is to ask the author to supply them to you. Which map?
Archie
Goodbye Moonmen
Stojke
Posted
11 years ago
2013-10-24 12:02:43 UTC
Post #316460
bsp2map gives you WAD file no matter what, either the decompile failed or succeeded.
https://sites.google.com/site/gshltools/decompiler-tools
Stojke
Unreal
Malle
Posted
11 years ago
2013-10-24 12:42:20 UTC
Post #316462
if they are included you can easily use
GFScape
open your file.bsp there and youre happy as can be!
Malle
moronikz
Posted
11 years ago
2013-10-30 15:42:12 UTC
Post #316567
I came to conclusion that it is just my computers problem, I can't seem to fix my .NET Framework..
moronikz
You must be logged in to post a response.