Yo Yo Yo. Yo.
Yo.
I have a monstermaker set to spawn a monster_apache. The 'Target on Release' is a path_corner near the monstermaker - let's call it P1. P1's next stop is P2, P2's next stop is P3 and P3's next stop is P2, closing the loop and excluding the origin path.
A trigger fires a multimanager which spawns the apache then proceeds to fire the apache itself 1.5 seconds later, which should cause it to begin following its patrol path.
However, the Apache merely hovers, rotates and eventually floats itself far off into the uppermost part of the level, ignoring the paths entirely. It will attack whilst doing so.
Any idea what I'm doing wrong? Documentation regarding the apache is very limited, from the extensive searching I've done. I've decompiled Surface Tension and my path_corners have the same properties as Valve's. The two major differences are that I've used a monstermaker instead of a monster_apache (this is neccessary, the chopper arrives late into the level) and my path_corner loop excludes the initial point. I can't see anything else that's different.
Anyone got any experience with this?