Hey kids !
I was juss wondering; I've created a square floor, which is divided in, say, 16 squares (kindda like a lightning 80's dancefloor). Each of the 16 divisions, holds a func_button. When the player enters one of the squares, he activates the button, which starts a series of events (never mind what for now). What I want 2 achieve, is that when the player enters a square and just stays on one of the floorbuttons, the event is triggered once, then when the player leaves the floorbutton, the button is reset, so it will activate the events again if player retriggers the button. The problem is that when the player stays on the button, it keeps retriggering - of course I could mess around with the crappy "delay before triggering" thing, but that's just not good enough. The player should be able to stay there 4ever if he so desires. Anyone has some thoughts on that - it'd be much appreciated.
-Another question by the way; Does the TE_DLIGHT script, work better than the ordinary lights (on/off switch), does it make brushes cast shadows ? I mean, those ordinary "dynamic" lights looks pretty dull, me thinks.....!?