Rooms: Source - Rooms II Created 10 years ago2014-04-17 06:56:01 UTC by Captain Terror Captain Terror

Created 10 years ago2014-04-17 06:56:01 UTC by Captain Terror Captain Terror

Posted 10 years ago2014-04-17 07:52:01 UTC Post #318719
Since Rooms Source failed--despite all the love and CPR we could give it--, I've still always been wanting to to get it going again.

For those who don't know, the original premise of Rooms, was a TWHL COOP project to join unrealted rooms into one mod/mappack.

What say we try for a brand-new Rooms:S - Rooms II?

Rooms II Rules-In-Progress
1. Build a room with whatever theme you want. The only requirement of the room is that it has an entrance and an exit, and playable area does not exceed 2048x2048x2048 units.
2. Submissions should be Half-Life2: Episode 2 or GoldSrc formats--GS entries will be converted to HL2:EP2--, and you may use assets from any other games you like.
3. I'll volunteer again to build all the connecting hallways, BUT if an author so chooses, HE may build the hallway leading to the room in front of him.
4. Rooms II is finished when we stop receiving new entries, say a 1-month period of no submissions, means it's time to end the coop, and link them up for release.
5. Top-three rooms win a trophy and a yet-to-be-determined pile of Cash and/or Steam Bucks, winners chosen by community vote. Rooms II Runner's up will receive a participation medal. Contributors to the prize kitty ARE eligible to win a prize place!


^ If you'd like to see any of the above changed, AND/OR, nominate a new rule/restriction, please speak up! =P

Current Prize Kitty
  • $20 in Steam games(Thanks to Archie!)
  • Misc. Steam games(Thanks to AJ!)
  • Contagion Steam key(Thanks to Strider!)
  • Nuclear Dawn Steam key(Thanks to Strider!)
  • 1 Packet of Gum(Thanks to TJB!) =P
  • Frozen Synapse Steam key(Thanks to Silvertongue!)
  • X-COM: Enemy Unknown Steam key(Thanks to Silvertongue!)
Updated Participants
Captain Terror
Archie
Rufee
AJ
Zeeba-G
JeffMOD
Crypt19
Strideh
Instant Mix
TJB
Doodle
Tetsu0 (tentative)
Silvertongue

Note to anyone new or just staring Source level design: This is the perfect time to get started by entering the coop, as you are going to learn A LOT about the the Source engine just by participating!

Notes on GS-to-EP2 conversion for potential GS authors
  • Your brushwork would be directly converted, with no loss or broken brushes.
  • Textures and alignment: i would rip wadincluded textures wholesale from your bsp or wad, convert them, and use Replace for a seamless transition.
  • Brush-based entities will translate almost 100%
  • Point-based Entity work: Inputs/Outputs would be written by me, per your specifications/requests, and the existing entities in your map.
  • Displacements: I would be willing to make them as per your specifications and reference pics ;)
  • 3dsky: you could actually build this yourself in hammer 3.x, and i would simiply scale and implement it in the EP2 map.
  • Testing the map: This brings the interesting/obvious question. All i can think of atm would be Crafty Object Viewer by Nem, which would allow you view the map in a primitive way. The only other way i can think of is screenies..
If you'd like to contribute to rooms in other ways besides entering, say by donating bonus content or stuff like splash art--as in the first rooms--you may also do that :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-17 07:52:33 UTC Post #318720
Trigger Target: Archie puts twenty bucks worth of Steam games (winner's choice) into the prize pool.
Trigger Condition: Entries = 5 or more
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-17 08:34:05 UTC Post #318723
Id like to enter, though would be hard to sit down and actually make the damn room :D
How do we decide who's the winner, or is this a compo if Archie is throwing money already ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-17 09:04:14 UTC Post #318725
Rufee
It's whatever we want to make it, everything is decided by twhl community voting, as well the top-3 winners (or we could vote to allow the mods to pick the winners)

I would like to think of this a COOP FIRST, with aspects of a compo, i.e. the prize places ;)

Do you think it would be easier to make your room with a size restriction, or harder?

Current Prize Kitty
$20 in steam games(Thanks to Archie) Thanks Archieman, that's awesome!

Additional Note
If you want to participate, but for whatever reason don't map for Source, I'd be willing to help you convert your Goldsource maps to HL2: Episode II. Brushwork and brush-based entities will translate flawlessly with a minimum of effort, and i will use whatever equivalent source models i can find to replace your HL ones...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-17 09:04:15 UTC Post #318726
I can EASILY make my own, complicated room with my own props and textures..

Just need 2-4 months to get a new drive and so.
Rolls eyes.

But seriously, I made my room on Hl2 and lost it :I
Peanuts
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2014-04-17 09:12:12 UTC Post #318728
I wouldn't mind jumping into this.
AJ AJGlorious Overlord
Posted 10 years ago2014-04-17 11:53:02 UTC Post #318732
If I only could map for Source again...

DAYUM!
Alberto309 Alberto309weapon_spaghetti
Posted 10 years ago2014-04-17 12:22:26 UTC Post #318734
Edited
^ Read above Berto, if you like, you can submit goldsource entries, and i will convert it to HL2:E2. (if you wanted)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-17 12:26:21 UTC Post #318736
Oh boy this sounds fun! Why do people map for ep 2, just has more content?
Posted 10 years ago2014-04-17 12:34:16 UTC Post #318737
Yes, and it's the most advanced HL2 engine version, plus, probably offers the most flexibility entity wise (i'm only guessing here).

Are you maybe saying this might be better for the Portal game/engine?(which i think is the best version of the source engine? (maybe now surpassed by csgo?)

I don't know enough about these type of things ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-17 13:39:29 UTC Post #318739
I'd be up for this, but I certainly wouldn't want to resubmit my crappy original Rooms:S map. D:
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-04-17 13:53:46 UTC Post #318740
I might try my hand at this as well. It's about time I do something that's not a remake.
Crypt Crypt120% sorry!
Posted 10 years ago2014-04-17 20:08:41 UTC Post #318748
It would be cool to put them in a certain order, like we vote on them and last place is viewed first and first place is viewed last. So it progresses in quality. We could do so from a single screenshot of each. Just an idea.
Posted 10 years ago2014-04-17 20:36:35 UTC Post #318750
I tried to get into Source mapping a few weeks ago. I can't explain why, but I feel a bit overwhelmed by it, despite it being pretty much the same as GS.
Posted 10 years ago2014-04-18 00:16:17 UTC Post #318753
I've got the same sort of deal. For some reason, I suspect it's the textures. I think I just prefer the simpler, less pressured-to-be-realistic style of gldsrc.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-04-18 01:41:12 UTC Post #318754
I think the CS:GO engine is the superior one, but it does limit you in terms of what you can do for single player.
AJ AJGlorious Overlord
Posted 10 years ago2014-04-18 09:21:00 UTC Post #318759
Ok, well there is more interest for this than i thought! =P

Rooms II Preliminary Participants List
Captain Terror
Archie(TY. Would you be doing a room too as well?)
Rufee
Ghost129er?
Ant
Alberto(Perhaps submit a GoldSrc entry?)
Zeeba-G
JeffMOD
Crypt
DiscoStu(Perhaps submit a GoldSrc entry?)
Scotch(Perhaps submit a GoldSrc entry?)

If you participated in the original Rooms Source, feel free to submit those maps again for Rooms II, so long as they follow any new rules we may come up for this coop.

Speaking of rules/restrictions, do you guys want to leave it open as before--make your room anything you want--, OR, possibly add some restrictions this time:
  • Have a mandatory gameplay/puzzle-solving aspect to each room?
  • Work under a predifined or maximum-room-size restriction?
  • Use a predefined theme or storyline?
  • Use a common texture set(think Compo 31 - map from a texture pack)?
- Prizes for the to top-3 rooms? implemented
  • Arrange maps in the end by quality, so the last map you play is the best?
  • A different game engine than EP2?
  • ???
Personally, the more i think about it, the more i like restricting the room size, and possibly using a unified theme--i would love to do something sci fi!--, but that's just me.

Preliminary Rules
1. Build a room, anything you want. The only requirement of the room is that it has an entrance and an exit. (to be able to connect to the next/previous room)
2. Maps should be Half-Life2: Episode 2 or Vanilla GoldSrc(goldsource maps will be converted to HL2:EP2).
3. I'll volunteer again to build the connecting hallways, unless anyone has an objection. (i really enjoyed it last time, but would be open to ideas to do it differently, should you-all be interested, i.e., the each member has build the hallway ahead that links to the next room)
4. Contest is done when we stop receiving new rooms , say a 1-month period of no submissions, means it's time to end the coop and link them up.
5. Top-three rooms win a trophy and a yet-to-be-determined pile of Cash and/or Steam Bucks, winners chosen by community vote. (entrants are allowed to donate to the prize kitty and can still win)

Current Prize Kitty
  • $20 in steam games(Thanks to Archie!)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-18 09:25:48 UTC Post #318760
Well, I didn't actually articulate any actual interest... that said, if I do it, I do it. Got a fair bit on my plate atm.
Jessie JessieTrans Rights <3
Posted 10 years ago2014-04-18 09:25:49 UTC Post #318761
Can areaportals be used to make out of reach effects ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-18 10:12:32 UTC Post #318762
Sorry about that Scotch, i'll take you off the list for now then, my bad sir!

Rufee: not sure what you mean by that, but please elaborate, but if you mean the playable area only being the actual limited area(not counting 3dsky and incaccessible areas), then you raise an interesting question ;)

Please everyone let me know if you'd like to be added/removed(as a reminder, you may submit rooms in either HL2:EP2 or GoldSrc formats):

Rooms II Participants List
Captain Terror
Archie(TY. Would you be doing a room too as well?)
Rufee
Ghost129er?
Ant
Alberto(Perhaps submit a GoldSrc entry?)
Zeeba-G
JeffMOD
Crypt
DiscoStu(Perhaps submit a GoldSrc entry?)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-18 10:36:12 UTC Post #318763
I mean if i made a space station i would like to create an illusion that you are in space, but to be able to travel between rooms i would have to put areaportals or 3d skybox (not sure how well that works)around my room and have the space (3dskybox) area somewhere in the other end of the map to not disturb the continuity of the connected rooms.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-18 10:59:23 UTC Post #318764
Level changes will be used, just like in the original Rooms ;)

If i was connecting to your "space room", i would create a level change immediately after the door behind you from the previous room closed.

there would be no previous room there to "see" from your space station, except of course the connecting hallway(which would be a docking ring or something).

If then connecting hallway would be visible from your station, THEN yes you could use aeraportals or possibly a thick skybrush to hide it :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-18 11:16:03 UTC Post #318765
oh i thought all the rooms are on one map, since its not the case im fine to make it as i want just keep the area on linkage free ?
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-18 11:33:39 UTC Post #318766
I'm in. I like the idea of limited size & consistent theme. I also quite liked the idea in the space station thread of having a set of doors to start with. An entrance and an exit.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-04-18 12:25:25 UTC Post #318768
I'll throw in whatever crap I've got on Steam that I don't want as well for a prize. :P
AJ AJGlorious Overlord
Posted 10 years ago2014-04-18 13:06:07 UTC Post #318769
I'm in.

I like the idea of a consistent theme, and identical entry/exit doors, but I wouldn't limit people to a texture set. It takes far too long to cook one up. I think default textures plus peoples own custom stuff would be okay?

I have Steam gifts of Contagion and Nuclear Dawn I could throw in for prizes.
Strider StriderTuned to a dead channel.
Posted 10 years ago2014-04-18 14:47:23 UTC Post #318774
Excellente! Welcome aboard Strideh =P

[b]Preliminary Rules
1. Build a room, anything you want. The only requirement of the room is that it has an entrance and an exit.
1a. We are leaning toward having rooms follow a singular theme, which will be be decided by the group. Please share your theme ideas!
1b. We are leaning towards a predefined size restriction for entries. Two questions follow here: 1., what should the maximum size be, and 2., Does that restriction mean "playable area" of the map, or the enire thing?
2. Submissions should be Half-Life2: Episode 2 or GoldSrc formats Goldsource maps will be converted to HL2:EP2
3. I'll volunteer again to build the connecting hallways, unless anyone has an objection.
3a. We are leaning towards a common entrance/exit door that must be used in each map. I'm thinking the common door should reflect what theme we pick, OR, mayhaps make it resemble a futuristic "holodeck" door?
4. Contest is done when we stop receiving new rooms , say a 1-month period of no submissions, means it's time to end the coop and link them up.
5. Top-three rooms win a trophy and a yet-to-be-determined pile of Cash and/or Steam Bucks, winners chosen by community vote. (entrants are allowed to donate to the prize kitty and can still win)[/b]

Current Prize Kitty
  • $20 in steam games(Thanks to Archie!)
  • Misc. Steam games(thanks to AJ!)
  • Contagion and Nuclear Dawn steam games(Thanks to Strider!)
Current Participants(please let me know if you wish to be added/removed)
Captain Terror
Archie
Rufee
Ghost129er?
Ant
Alberto(Perhaps submit a GoldSrc entry?)
Zeeba-G
JeffMOD
Crypt
DiscoStu(Perhaps submit a GoldSrc entry?)
Strideh
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-18 14:49:53 UTC Post #318775
I think a restriction of size would be great, or if not size then the room should be single volume to avoid people making entire maps.

As for the theme id vote for anything goes. This will result in fun entries and a dynamic feel, say you step out of the space station into a wooden cabin or something.

Common door or better a common corridor with user made doors at a fixed size.
rufee rufeeSledge fanboy
Posted 10 years ago2014-04-18 15:16:06 UTC Post #318777
the room should be single volume to avoid people making entire maps
^ I like this. =P

As for themed vs. wide-open , i could go either way; i will go with the majority i guess..

As for the doors i personally prefer 100% user-created doors(shape and size), but that's just me ;)

I really enjoyed making the unique hallways--plus side it's also less repetative--but again, if you-all would prefer a standard corridor linking them up, i'll go with the majority.

Alternatively, we could require the mapper to build the corridor leading to the room in front of him, effectively creating a "ring" of rooms. Another alternative would be to have a button you press, or bind a key, that when pressed causes an "exit aperture" to form from thin air ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-18 17:04:11 UTC Post #318780
Uhm... I'm hesitant.

How could I create something equally good without using displacements, 3D Skybox, input/output system, lightmap scaling, and all the EP2 entities? It's thrice as difficult to achieve something good with GoldSrc to be compared to EP2. :
Alberto309 Alberto309weapon_spaghetti
Posted 10 years ago2014-04-18 17:35:31 UTC Post #318781
Would love to participate but I gotta work on the core. Looking forward to what you guys produce though. :lol:
monster_urby monster_urbyGoldsourcerer
Posted 10 years ago2014-04-18 19:46:41 UTC Post #318782
Having us making the following corridor is a good idea to disperse the work load unless you want to make them Captain. And I'd like to make my own door, I think it's an interesting part of the design that allows the creator further influence on their theme. Also tacking for example a wooden door in a space station or vice versa might look odd. At the same time it might pull it all together so who knows.
Posted 10 years ago2014-04-18 23:07:50 UTC Post #318788
It may be worth taking a look at something like Issues, which, if I recall correctly, was a big, collaborative mapping effort. I think they used a special hub map to link all the maps together.
AJ AJGlorious Overlord
Posted 10 years ago2014-04-19 15:22:38 UTC Post #318806
I did like the way they handled issues with a central hub. I'd rather not copy them, but if you guys want to do it that way i'll go with the majority ;)

As for the connecting hallways, how about we handle it like this: I'm willing to make them all by default like last time; HOWEVER, if an author wants, he can build the hallway leading to the the room in front of him?

Doors?
As for having standard vs. user-created doors, i am again torn, and see the advantages of both. Please people chirp in and voice your preferences on this.

Theme?
So what do you guys think for theme ideas? I personally like Sci-fi/ futuristic stuff, but I'm down for anything. OR, should we keep each room's theme user's choice, like the original Rooms?

Alberto
True Enough, but at least you could still be a part of the coop! If you DO change your mind, I'd be willing to handle your Input/Outputs, as well creating displacements, 3dsky, and whatever else you need.. I'll take you off the list for now ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-19 17:38:53 UTC Post #318808
I like user-created doors, though using EP2 (or any source-based game with model doors) does standardize them quite a bit with the stock content.
I like the idea of having each room having a unique theme - I always imagined Rooms as being some kind of fantasy Villa where each member of TWHL had their own stations constructed to their specifications.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2014-04-20 00:05:23 UTC Post #318813
Totally agree with JeffMOD.

Anyway, CT, what about textures? They need to be converted to indexed BMPs and smacked them into a wad. Also, how can I test the whole thing? :/

I'm sorry but I think I'm out this time. I'm a picky guy so I need to make things properly, and if I can't do it then I give up. Otherwise some kind of magic happens and a new pc and an ADSL spawns from nowhere so I can download EP2 from Steam and start mapping xD. Yeah... Not gonna happen. I know. <.<
Alberto309 Alberto309weapon_spaghetti
Posted 10 years ago2014-04-20 10:04:55 UTC Post #318819
No worries mate, i understand; it's a weird way to map :P

Notes on GS-to-EP2 conversion for potential GS authors
  • Your brushwork would be directly converted, with no loss or broken brushes.
  • Textures and alignment: i would rip wadincluded textures wholesale from your bsp or wad, convert them, and use Replace for a seamless transition.
  • Brush-based entities will translate almost 100%
  • Point-based Entity work: Inputs/Outputs would be written by me, per your specifications/requests, and the existing entities in your map.
  • Displacements: I would be willing to make them as per your specifications and reference pics ;)
  • 3dsky: you could actually build this yourself in hammer 3.x, and i would simiply scale and implement it in the EP2 map.
  • Testing the map: This brings the interesting/obvious question. All i can think of atm would be Crafty Object Viewer by Nem, which would allow you view the map in a primitive way. The only other way i can think of is screenies..
But of course, i understand if GS mappers not be willing to make a map this way. If you'd like an example, forward me any GS rmf, and i can show you how easy it is to convert them :)

Jeffmod
I totally understand/agree, though I AM fascinated of how the coop would turn out using a central theme ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-04-20 10:59:46 UTC Post #318821
I am very much willing to enter this, sounds like it'd be a fantastic idea

The individual rooms I think should be entirely down to the users choice as it would open up the possibilities of rooms. Basing it on one theme would lead to a lot of common items appearing in each room, reducing the contrasts given by each individual member.
Instant Mix Instant MixTitle commitment issues
Posted 9 years ago2014-04-21 01:00:24 UTC Post #318831
I like the idea of size constrictions. Just say a certain size for the map itself, but the 3D skybox can take up any size.
Posted 9 years ago2014-04-21 01:57:43 UTC Post #318836
I might be interested. I will see if I can find my old entry. The reason I never entered that entry was because at some point it jumped from a 5 minute compile to an infinitely long compile and I never figured out why. It would be nice to try and fix it, or recreate it.

Also, holy crap the original Rooms started over seven years ago.

And I will add one packet of chewing gum to the prize kitty.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-04-21 05:10:29 UTC Post #318838
...seven? Can't be, I've been here five and I'm quite sure I saw it start.
Posted 9 years ago2014-04-21 06:18:20 UTC Post #318839
I'm in.

I suggest: Size limitation of 2056 x 2056.

(I'd like any theme/any doors, but I'm open to a set competition door... integrating the door into any setting would be a unique challenge)
Posted 9 years ago2014-04-21 06:32:14 UTC Post #318840
I am apparently an idiot. I was going to say six, then I saw that the thread was started on the 29th of December, so I thought that being that we are near the beginning of the year it would be more accurate to adjust that number by one, which I proceeded to do in the wrong direction.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-04-21 11:25:04 UTC Post #318842
Welcome Instant Mix, TJB, and Doodle! =P

Working Rule Changes
1. Maximum Room Size cannot exceed 2056x2056. Chirp in if you think this is too big or too small
1a. The maximum room size refers to the playable area of the map ONLY(does not include 3dsky and inaccessible areas)
2. Theme: Most people seem to be leaning toward an open theme now, so your room can be whatever you want. Unless somebody comes up with an amazing theme idea, and we decide to change it
3. Standard vs. User-created doors: It's close, but more people i think are for user-created doors.


^If you'd like to see any of the above changed, And/Or, would like to nominate a new rule change/restriction, please speak up!

TJB
jumped from a 5 minute compile to an infinitely long compile and I never figured out why
Func_detail ALL non-visblocking brushes, and the compile time should be back to around 5-10 minutes.

Note
The more lights you add to the map, the longer VRAD will run, BUT, the prettier your end product lights will be ;)

Current Participants
Captain Terror
Archie
Rufee
AJ
Zeeba-G
JeffMOD
Crypt
DiscoStu(Perhaps submit a GoldSrc entry?)
Strideh
Instant Mix
TJB
Doodle

Current Prize Kitty
  • $20 in steam games(Thanks to Archie!)
  • Misc. Steam games(Thanks to AJ!)
  • Contagion and Nuclear Dawn steam games(Thanks to Strider!)
  • 1 packet of gum(Thanks to TJB!) =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-04-21 12:19:10 UTC Post #318845
Are there any restrictions regarding custom content?
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2014-04-21 12:43:22 UTC Post #318846
None that i can think of Jeff. (if you want to use assets from other games in your map, it's fine with me) =P

Updated Rules
1. Build a room, theme can be whatever you want. The only requirement of the room is that it has an entrance and an exit, and playable area does not exceed 2056x2056 units.
2. Submissions should be Half-Life2: Episode 2 or GoldSrc formats--GS entries will be converted to HL2:EP2--, and you may use any assets from other games you like.
3. I'll volunteer again to build all the connecting hallways, BUT if an author so chooses, HE may build the hallway leading to the room in front of him.
4. Contest is done when we stop receiving new rooms , say a 1-month period of no submissions, means it's time to end the coop and link them up.
5. Top-three rooms win a trophy and a yet-to-be-determined pile of Cash and/or Steam Bucks, winners chosen by community vote. (entrants are allowed to donate to the prize kitty and can still win)


^ If you'd like to see any of the above changed, AND/OR, nominate a new rule/restriction, please speak up! =P
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-04-21 16:03:18 UTC Post #318848
So far I think this is very well organized. At first 2056 units cubed seemed too large, but this being the "maximum" playable area seems suffice.

It seems more like an area than a room though.
Posted 9 years ago2014-04-21 16:08:19 UTC Post #318849
I enjoy that the typo of '2056' has stuck for four posts.
Archie ArchieGoodbye Moonmen
Posted 9 years ago2014-04-21 16:39:49 UTC Post #318850
I don't think it's a typo, I think doodle suggested a really big area. I didn't oppose it because it's only the maximum size and you can always make it smaller than that. You could make an office room, or an entire air hangar.

I'd personally prefer a given texture set, just because I suck at making them and am new to source.
Posted 9 years ago2014-04-21 16:41:36 UTC Post #318851
Considering 2^11 is 2048....
At least it's an even number :)
Tetsu0 Tetsu0Positive Chaos
You must be logged in to post a response.