What is this weird yellow stuff? Created 19 years ago2004-06-09 16:19:27 UTC by VOX VOX

Created 19 years ago2004-06-09 16:19:27 UTC by VOX VOX

Posted 19 years ago2004-06-09 16:19:27 UTC Post #31861
How do I get rid of that yellow particles floating in a sphere around my model? I have a rip.mdl (seaweed) and it has this weird problem. How do I fix it?
Posted 19 years ago2004-06-09 16:22:52 UTC Post #31862
I had this once when I put a monster entity half-way through a brush. Check for clipping.
m0p m0pIllogical.
Posted 19 years ago2004-06-09 16:41:34 UTC Post #31864
It appears when a model is touching a brush.
Posted 19 years ago2004-06-09 19:28:24 UTC Post #31890
It only shows up in dev mode, so if you are working on a mod, just make sure it doesn't run in dev. There's also a way to disable it in the most recent version of Spirit, but i'm too lazy to go re-dl it and figure out how.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-09 23:04:10 UTC Post #31927
Yah, just tick the 'No Yellow Globes' flag. Simple.
AJ AJGlorious Overlord
Posted 19 years ago2004-06-10 04:51:24 UTC Post #31961
Be careful of just accepting this error.
When the compile centers the models, it might just stick it in wall while your not looking. The model centers during compile can change, even if you haven't moved the monster.
Always best to find the offending monster and move it.
Posted 19 years ago2004-06-10 09:51:18 UTC Post #32031
does thing happen when a monster is touching a monster at the start, its done that to me, and the guy moves around with the green things shooting out of it. It looked like a rabid radioactive headcrab.
Posted 19 years ago2004-06-10 11:05:22 UTC Post #32036
umm... yes... erm...
a monster touching a monster...
ok, whatever makes you happy...
nah just messin whit ya
;) :P ;)
Posted 19 years ago2004-06-10 11:15:33 UTC Post #32039
when models are too close together it also happens.
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