That would be cool chaos.
I'm actually trying to tie up my loose ends. Finishing the SMJ script is a big turning point in which I need to redirect my focus solely to that. Also, people are asking about the next Let's Build A Rocket in the messages of the SMJ facebook page, I consider that a loose end. I will make LBAR2 then focus my efforts on SMJ after all of the proofreading. I wish I wasn't the secretive type, I would describe some of the stuff I've made with full control over every aspect of a game rather than mapping and scripting for an already made game. I think good surprises are what makes a game memorable, why ruin that? I just need to focus on getting SMJ as well developed as possible. If I diversify too much, SMJ suffers. It's also difficult to show a lot of this stuff on a portfolio.