How can I show/advertise my HL mods futu Created 9 years ago2014-12-04 22:04:03 UTC by MMProductions MMProductions

Created 9 years ago2014-12-04 22:04:03 UTC by MMProductions MMProductions

Posted 9 years ago2014-12-04 22:24:08 UTC Post #322651
Hello, everyone. This is my third thread/topic on TWHL.

I'm still a beginner as I said a few topics ago. Actually, I'm between a beginner-intermediate level on Half-Life modding. Hehehe, lol!

I already know how to create maps for HL (I usually create for CStrike, nevermind that :p).

And I also know how change player models/textures for HL (multiplayer usually, as I'm testing a construction worker skin for my future HL project , and with the MP Barney model).

That's all I can do, I think. I'll learn about the next modding stages with the time.

The only question I wanna do is:

When I reach a certain point on HL modding, e.g. reaching a intermediate or expert skill level on HL modding, how can I advertise, show to everyone my future mod projects for HL?

I already know where I can do that, but the question is:

How? How if I didn't even started to develop my mod, or recruit a team yet?

So, that's all, and hope I'll have my HL modding dreams (projects) come true :P

Fell free to post, comment, and help ^_^

PS: The real name for the topic is: "How can I show/advertise my HL mods future projects?"
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2014-12-04 22:49:25 UTC Post #322652
The way i always thought it works is - if you build it they will come.

Basically develop your mod alone and once you feel like you have something to show for post it on Moddb etc... If you see that people are getting interested post an Ad saying you're looking for team members, if you're lucky enough you will find yourself a modeller or mapper, other specialties are hard to find as i am led to believe and coders are virtually non-existant.

More people can be found in HL2/Source field.
rufee rufeeSledge fanboy
Posted 9 years ago2014-12-04 23:02:03 UTC Post #322653
Thanks for replying, mate :P

But I'm working on a HL1 mod project, and most people are using HL2/Source to create their mods recently.

By the way, I'm thinking also to port my HL1 mod for Source Engine on an near future, hehehe :P

On this mod I'm planning, the protagonist will play as a construction worker from Black Mesa Facility. I would like also to put new/extra weapons.

So that's all. Thanks for replying, anyway.
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2014-12-05 01:06:13 UTC Post #322655
Post it on ModDB when you deem it necessary.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 9 years ago2014-12-05 01:21:45 UTC Post #322656
Hum, alright. Thanks, suture :P

I'll be already planning the maps for my mod, hehehe :P

I think find HL mod scripters is kinda hard, but not impossible. It's because I would like to add new weapons on my HL mod.
MMProductions MMProductionsMapping project productions by MM
You must be logged in to post a response.