So, I notice you're bold-ing that part as though it's true. Or that I didn't already explain how models are lit. Y'know, when I said
I believe models are lit by the lighting of the brush directly beneath them. So no, nowt to do with the light entities.
or some shit exactly like that.
Since you, for whatever reason you may have, seem to have completely ignored that, I went out of my way by, in less than 5 minutes, creating a map to demonstrate.
Long story short, two levels, lights on the bottom one, player on the top. When standing up top:
As soon as you step over the edge enough that your center is above the bottom level:
And just to reinforce, I spaced it a tad and dropped similarly positioned scientists.
The lights are in the center of the bottom level and therefore all objects shown are in direct line of sight of the lights. There is also a very low intensity light on the top level just in case the bollocks you're pushing about "nearest" was even slightly relevant.
tl;dr: The model lighting comes from the brushes, not the entities.
Is that clear enough yet?Of course, I'm not arguing against the fact that they've one lighting level across the whole model. I don't know why you even brought it up, anyone who has
any experience with goldsource has seen that. Though I will say that that won't necessarily make it, if whoever the OP was
did replace the brush columns with models, look bad, if they're made right. Certainly not worse than the brush ones seem to.