Wait Till Seen spawnflag Created 9 years ago2015-09-05 15:33:22 UTC by pwnalizer93 pwnalizer93

Created 9 years ago2015-09-05 15:33:22 UTC by pwnalizer93 pwnalizer93

Posted 9 years ago2015-09-05 15:33:22 UTC Post #326917
What is the effect of the Wait Till Seen spawnflag?
Posted 9 years ago2015-09-05 16:06:37 UTC Post #326918
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-09-06 15:34:06 UTC Post #326924
I'm assuming that the monster wouldn't spawn until it's entity is seen by the player? But, considering it doesn't look like it was implemented, that's only a speculation.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 9 years ago2015-09-07 05:19:48 UTC Post #326927
Based on one of the very, VERY, early Worldcraft tutorials, I believe enemies were intended to "roam" between info nodes before being engaged by the player.

It's a cool idea, but I can see how it would be a pain when trying to plan out gameplay, since the enemies would be in different places each time. This flag may have been to keep certain enemies in place until the player saw them.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-07 10:24:46 UTC Post #326928
I'm assuming that the monster wouldn't spawn until it's entity is seen by the player? But, considering it doesn't look like it was implemented, that's only a speculation.
They do this by default without the spawnflag but I guess this was it's function but like Urby said, it was used on old versions. Thanks for the help guys.
Posted 9 years ago2015-09-15 03:21:14 UTC Post #326958
I used this flag when I mapped Justice, and I have seen the outcome in NPC behavior.

The NPC remains invisible until seeing the player, and engages the default AI the moment it sees the player.

The patrolling behavior needs to be specified, and it's not the default behavior to my knowledge.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 9 years ago2015-09-16 18:21:41 UTC Post #326971
I guess it was implemented in Source!
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-09-21 18:16:37 UTC Post #326999
Little bump but I found this begin used in c2a1a (Power Up) and from what I remember about the behavior of the soldiers in that level, I guess it has the same effect satchmo said.
The NPC remains invisible until seeing the player, and engages the default AI the moment it sees the player.
In c2a1a, I think it's used to prevent the other human grunts from attacking, there are a total of 3 grunts squads in that map. The first squad doesn't use this flag but the other does.
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